====== Actions ======
To do anything with your [[:Character]] in Meat Space consists of taking some kind of [[:Ability:Action]], these [[:Ability:Action|Actions]] can be broken down into 3 primary types: \\
\\
**[[:Ability#Action]]**
**[[:Ability:Action:Quick Action]]**
**[[:Ability:Action#Free Action]]**
Each of these [[:Ability:Action]] types is representative of how quickly any given task or manoeuvre can be accomplished by a [[:Character]]. Anything that may take many consecutive [[:Ability:Action|Actions]] or a longer time than that is where [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]] come in. \\
\\
A [[:Character]] may only perform [[:Ability:Action|Actions]] if they have the required amount of [[:Mechanic:Rating:Action Point|Action Points]] or [[:Mechanic:Rating:Quick Action Point|Quick Action Points]]. For further detail on each [[:Ability:Action]] and their costs see below. For general [[:Ability:Action|Actions]] available to all [[:Character|Characters]] see [[:Ability:Basic Abilities]].\\
\\
===== Action =====
An [[:Ability:Action]] costs 1 [[:Mechanic:Rating:Action Point]] to perform.\\
\\
Unless otherwise stated, an [[:Ability:Action]] may only be performed during a [[:Character|Character's]] own [[:Mechanic:General:Time:Turn]].\\
Some [Abilities] will require 2 [[:Mechanic:Rating:Action Point|Actions Points]] to perform. These [[:Ability:Action|Actions]] are reffered to as Double [[:Ability:Action|Actions]] and follow the same rules as normal [[:Ability:Action|Actions]] with the exception of their [[:Mechanic:Rating:Action Point]] cost.
===== Quick Action =====
{{page>[[:Ability:Action:Quick Action]]&noheader&inline}}
===== Free Action =====
{{page>[[:Ability:Action:Free Action]]&noheader&inline}}
==== Changelog ====
Version 0.5c - Jun 2026
* Various wording and links updated.