====== Actions ====== To do anything with your [[:Character]] in Meat Space consists of taking some kind of [[:Ability:Action]], these [[:Ability:Action|Actions]] can be broken down into 3 primary types: \\ \\ **[[:Ability#Action]]** **[[:Ability:Action:Quick Action]]** **[[:Ability:Action#Free Action]]** Each of these [[:Ability:Action]] types is representative of how quickly any given task or manoeuvre can be accomplished by a [[:Character]]. Anything that may take many consecutive [[:Ability:Action|Actions]] or a longer time than that is where [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]] come in. \\ \\ A [[:Character]] may only perform [[:Ability:Action|Actions]] if they have the required amount of [[:Mechanic:Rating:Action Point|Action Points]] or [[:Mechanic:Rating:Quick Action Point|Quick Action Points]]. For further detail on each [[:Ability:Action]] and their costs see below. For general [[:Ability:Action|Actions]] available to all [[:Character|Characters]] see [[:Ability:Basic Abilities]].\\ \\ ===== Action ===== An [[:Ability:Action]] costs 1 [[:Mechanic:Rating:Action Point]] to perform.\\ \\ Unless otherwise stated, an [[:Ability:Action]] may only be performed during a [[:Character|Character's]] own [[:Mechanic:General:Time:Turn]].\\ Some [Abilities] will require 2 [[:Mechanic:Rating:Action Point|Actions Points]] to perform. These [[:Ability:Action|Actions]] are reffered to as Double [[:Ability:Action|Actions]] and follow the same rules as normal [[:Ability:Action|Actions]] with the exception of their [[:Mechanic:Rating:Action Point]] cost. ===== Quick Action ===== {{page>[[:Ability:Action:Quick Action]]&noheader&inline}} ===== Free Action ===== {{page>[[:Ability:Action:Free Action]]&noheader&inline}} ==== Changelog ==== Version 0.5c - Jun 2026 * Various wording and links updated.