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| [[:Character:Skill:Tech]] [[:Ability:Ritual]]; X/[[:Mechanic:Conflict:Initiative:Round]] | [[:Ability:Trait:Jacked]] | |
|You create a [[:Character:Entity:Program]] until the end of the [[:Mechanic:General:Encounter]]. This reserves an [[:Mechanic:General:Appropriate]] amount of [[:Mechanic:Rating:R.A.M.]] and has an [[:Mechanic:General:Appropriate]] [[:Ability:Ritual#Severity]], based on what the [[:Character:Entity:Program]] does. \\ \\ The effects of the [[:Character:Entity:Program]] are up to you, and the other [[:Mechanic:General:Player|Players]] at the table. Describe what you want this [[:Character:Entity:Program]] to do and how much effort you are willing to put into it to manifest and maintain it. Then, you and the [[:Mechanic:General:Player:Game Master|GM]] will determine a reasonable effect, [[:Mechanic:Rating:R.A.M.]] cost and [[:Ability:Ritual#Severity]] for the [[:Ability:Ritual]]. Once completed, you reserve the [[:Mechanic:Rating:R.A.M.]]. and gain the effects or [[:Ability|Abilities]] of the [[:Character:Entity:Program]] until the end of the [[:Mechanic:General:Encounter]], or until you choose to dismiss the [[:Character:Entity:Program]], which you may do as a [[:Ability:Action:Free Action|Free Action]].|||
**Please Note**: The [[:Ability:Trait:Jacked]] [[:Ability:Trait]] means this [[:Ability]] can only be performed while in the Cyber Space, or while mounted to a [[:Ability:Trait:Console]] connected to a Cyber Space Terminal.
==== Changelog ====
Version 0.5c - Aug 2026
* Page Created.
Version 0.5c - Sep 2026
* Page moved and updated.