====== Lucky Break ======
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^**Lucky Break**^^^
| [[:Ability:Action:Free Action]] | [[:Ability:Trait:Simple]] | 1 [[:Mechanic:Rating:Grit Point]] |
|When performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]] or [[:Mechanic:Roll:Save]], after learning if the result was [[:Mechanic:Outcome:Success|Successful]] or [[:Mechanic:Outcome:Failure|Unsuccessful]], you may pick up the entire [[:Mechanic:Roll:Dice Pool]] and roll it again. This is not a [[:Mechanic:Roll:Dice Pool:Reroll]], but a complete [[:Mechanic:Roll:Dice Pool:Do Over]], as if the first [[:Mechanic:Roll:Dice Pool]] was never generated.\\ \\ In addition, this [[:Ability:Action]] can be used to [[:Game Mechanics:Flip a Coin#Reflip]] a [[:Mechanic:Roll:Flip A Coin|Flipped Coin]] \\ \\ **Please Note**: While you can’t [[:Mechanic:Roll:Dice Pool:Reroll]] a [[:Mechanic:Roll:Dice Pool:Reroll]], this is a [[:Mechanic:Roll:Dice Pool:Do Over]]. You may perform a [[:Mechanic:Roll:Dice Pool:Do Over]], even if you have [[:Mechanic:Roll:Dice Pool:Reroll|Rerolled]] some of the [[:Game Mechanics:Definitions:Dice|Die]] in the [[:Mechanic:Roll:Dice Pool]]. However, you can't perform a [[:Mechanic:Roll:Dice Pool:Do Over]] on a [[:Mechanic:Roll:Flip A Coin|Flipped Coin]]. A [[:Game Mechanics:Flip a Coin|Coin]] can only be [[:Mechanic:Roll:Flip A Coin|Flipped]], and [[:Mechanic:Roll:Flip A Coin#Reflip|Reflipped]], once.\\ \\ This [[:Ability:Action]] can’t be performed more than once on a single [[:Mechanic:Roll:Dice Pool]]. This [[:Ability:Action]] doesn’t provoke a [[:Ability:Ritual:Multitasking|Multitasking Save]].|||
==== Changelog ====
Version 0.5c - Jul 2026
* Wording updated to include Reflipping.
Version 0.5c - Sep 2026
* Page moved and updated.