====== Open / Close Comms ====== |< - 25% 50% 25%>| ^**Open / Close Comms**^^^ | [[:Ability:Action]] | | | |You can open or close a communication channel to a mutually [[:Character:Perception#Digital|Digitally]] [[:Mechanic:Conflict:Perceived]] [[:Vehicle]]. Both [[:Vehicle|Vehicles]] must [[:Ability:General Ability:Open / Close Comms|Open Comms]] to communicate, but once they have done so, the [[:Vehicle:General:Crew]] can [[:Ability:General Ability:Speak]] to each other as if they were nearby. \\ \\ **Please Note**: This [[:Ability:Action]] doesn’t allow one to attempt to force open a comms channel, which would require an [[:Ability:General Ability:Interaction]] [[:Ability:Action]], and likely an [[:Mechanic:Roll:Attack]], contested by a [[:Mechanic:Roll:Save]] or [[:Mechanic:Roll:Dice Pool:Difficulty|DC]], as [[:Mechanic:General:Appropriate]].||| ==== Changelog ==== Version 0.5c - Sep 2026 * Page moved and updated.