====== Wild Evocation ====== |< - 25% 50% 25%>| ^**Wild Evocation**^^^ | [[:Ability:Action:Spell]] | | X [[:Mechanic:Rating:Mana]] | |You perform wild magic, in the form of a [[:Ability:Action:Spell]] like act. This [[:Ability:Action]] can be used to perform any effect by magic that is [[:Mechanic:General:Appropriate]] for a [[:Ability:Action:Spell]]. Discuss what feels [[:Mechanic:General:Appropriate]] for the situation and agree on a [[:Mechanic:Roll:Dice Pool:Difficulty|DC]] for the effect, then roll a [[:Character:Skill:Magic]] [[:Mechanic:Roll:Check]] or [[:Mechanic:Roll:Attack]], as [[:Mechanic:General:Appropriate]]. \\ \\ The [[:Mechanic:Roll:Dice Pool:Difficulty|DC]] should be based upon the rough power of the magical effect, 10 + 2*[[:Character:General:Rank]], however it can be based on an [[:Mechanic:Conflict:Acquired]] [[:Character:Entity|Entity's]] [[:Mechanic:Roll:Save]], [[:Mechanic:Rating:Defence]] or [[:Mechanic:Rating:Ego]], as [[:Mechanic:General:Appropriate]]. \\ \\ **Example**: If Johnny Tutorial were to attempt to dispel a magical effect, commonly a [[:Character:General:Rank]] 4 effect, then the [[:Mechanic:Roll:Dice Pool:Difficulty|DC]] would be 18 and the [[:Mechanic:Rating:Mana]] cost would be 3. \\ \\ If this [[:Mechanic:Roll:Check]] or [[:Mechanic:Roll:Attack]] is [[:Mechanic:Outcome:Success|Successful]], the magical effect is cast as normal. If the [[:Mechanic:Roll:Check]] or [[:Mechanic:Roll:Attack]] is a [[:Mechanic:Outcome:Failure]], or the [[:Ability:Action:Spell]] is [Countered], you lose the [[:Mechanic:Rating:Mana]] and suffer a [[:Mechanic:Outcome:Miscast]].||| ==== Changelog ==== Version 0.5c - Sep 2026 * Page moved and updated.