====== Wild Invocation ====== |< - 25% 50% 25%>| ^**Wild Invocation**^^^ | [[:Character:Skill:Magic]] [[:Ability:Ritual]]; X/Variable | | X [[:Mechanic:Rating:Mana]] | |You perform wild magic, in the form of an [[:Ability:Ritual:Invocation]] like act. This [[:Ability]] can be used to perform any effect by magic, that is [[:Mechanic:General:Appropriate]] for a [[:Ability:Action:Spell]]. Discuss what feels [[:Mechanic:General:Appropriate]] for the situation and agree on a [[:Ability:Ritual:Severity]] and [[:Ability:Ritual:Interval]] for the effect, then perform a [[:Character:Skill:Magic]] [[:Ability:Ritual]].\\ \\ The [[:Ability:Ritual:Severity]] of the [[:Ability:Ritual]] should be based upon the rough power of the magical effect, roughly 35 + 15*[[:Character:General:Rank]] of the effect, while the [[:Ability:Ritual:Interval]] should be based on an [[:Mechanic:General:Appropriate]] amount of time to harness such power.\\ \\ **Example**: If Johnny Tutorial were to attempt to create an [Astral Gateway], commonly a [[:Character:General:Rank]] 7 effect, then the [[:Ability:Ritual:Severity]] would be 140, the [[:Ability:Ritual:Interval]] would be [[:Mechanic:General:Time:Minute]] and the [[:Mechanic:Rating:Mana]] cost would be 4.\\ \\ If the [[:Ability:Ritual]] is completed [[:Mechanic:Outcome:Success|Successfully]], then the [[:Ability:Ritual:Invocation]] is invoked as normal. If any [[:Mechanic:Roll:Check]] to advance the [[:Ability:Ritual]] is a [[:Mechanic:Outcome:Critical Failure]] or the [[:Ability:Ritual]] is cancelled from a [[:Mechanic:Outcome:Failure|Failed]] [[:Ability:Ritual:Multitasking|Multitasking Save]] or any other such effect, then you lose the [[:Mechanic:Rating:Mana]] cost of the [[:Ability:Ritual]] and suffer a [[:Mechanic:Outcome:Miscast]].||| ==== Changelog ==== Version 0.5c - Sep 2026 * Page moved and updated.