====== Multitasking ====== Once an [[:Mechanic:Category:Entity]] has started a [[:Ability:Ritual]], they are preoccupied with it until it is finished or turned into a [[:Ability:Ritual:Project]]. If they perform another [[:Ability:Action]] or suffer any [[:Mechanic:Conflict:Damage]] while maintaining a [[:Ability:Ritual]], they must perform a [[:Ability:Ritual:Multitasking|Multitasking]] [[:Mechanic:Roll:Save]] or [[:Mechanic:Outcome:Failure|Fail]] the [[:Ability:Ritual]].\\ \\ A [[:Ability:Ritual:Multitasking|Multitasking]] [[:Mechanic:Roll:Save]] is a [[:Mechanic:Rating:Will]] [[:Mechanic:Roll:Save]]. However, it gains any other [[:Mechanic:Roll:Dice Pool:Bonus|Bonuses]] or [[:Mechanic:Roll:Dice Pool:Penalty|Penalties]] that an [[:Mechanic:Category:Entity]] may have to [[:Ability:Ritual:Multitasking|Multitasking]], as [[:Mechanic:General:Appropriate]].\\ \\ If an [[:Mechanic:Category:Entity]] performs an [[:Ability:Action]] while maintaining a [[:Ability:Ritual]], the [[:Mechanic:Roll:Dice Pool:Difficulty]] of the [[:Ability:Ritual:Multitasking|Multitasking]] [[:Mechanic:Roll:Save]] is 15. If the [[:Ability:Action]] is unusually complex or simple, the [[:Mechanic:General:Player:Game Master|GM]] may increase or lower the [[:Mechanic:Roll:Dice Pool:Difficulty]]. They may also impose [[:Mechanic:Roll:Dice Pool:Property|Properties]], as [[:Mechanic:General:Appropriate]].\\ \\ However, if an [[:Mechanic:Category:Entity]] suffers [[:Mechanic:Conflict:Damage]], the [[:Mechanic:Roll:Dice Pool:Difficulty]] of the [[:Ability:Ritual:Multitasking|Multitasking]] [[:Mechanic:Roll:Save]] varies. If they suffer enough [[:Mechanic:Conflict:Damage]] that some remains after [[:Mechanic:Conflict:Mitigation]], they must perform a [[:Ability:Ritual:Multitasking|Multitasking]] [[:Mechanic:Roll:Save]] after the [[:Mechanic:Conflict:Damage]] is resolved. The [[:Mechanic:Roll:Dice Pool:Difficulty]] of this [[:Mechanic:Roll:Save]] is equal to 10 + the [[:Mechanic:Conflict:Mitigation|Unmitigated Damage]]. If all of the [[:Mechanic:Conflict:Damage]] is [[:Mechanic:Conflict:Mitigation|Mitigated]], they are not required to perform a [[:Ability:Ritual:Multitasking|Multitasking]] [[:Mechanic:Roll:Save]].\\ **Example**: Johnny Tutorial is performing the [[:Ability:Trait:Set Up|Set Up - 80]] [[:Ability:Ritual|Ritual]] on his favourite [[:Item:Equipment:Weapon:Heavy Sniper Rifle]]. He receives 15 [[:Mechanic:Conflict:Damage:Meat Damage]] from enemy fire. He has 4 [[:Mechanic:Rating:Armour]], [[:Mechanic:Conflict:Mitigation|Mitigating]] 4 of the 15 [[:Mechanic:Conflict:Damage:Meat Damage]], leaving 11 [[:Mechanic:Conflict:Mitigation|Unmitigated]]. To maintain the [[:Ability:Trait:Set Up|Set Up]] [[:Ability:Ritual]], he must [[:Mechanic:Outcome:Success|Successfully]] perform a [[:Mechanic:Roll:Dice Pool:Difficulty]] 21 [[:Ability:Ritual:Multitasking|Multitasking]] [[:Mechanic:Roll:Save]] to avoid [[:Mechanic:Outcome:Failure|Failing]] the [[:Ability:Ritual]].