====== Projects ====== Any [[:Ability:Ritual]] maintained by a [[:Character]] can be converted into a [[:Ability:Ritual:Project|Project]] as a [[:Ability:Action:Free Action]]. An [[:Mechanic:Category:Entity]] can only turn a [[:Ability:Ritual]] into a [[:Ability:Ritual:Project|Project]] during their [[:Mechanic:General:Time:Turn]]. Once a [[:Ability:Ritual]] has been converted into a [[:Ability:Ritual:Project|Project]], the [[:Mechanic:Category:Entity]] is free to move and otherwise act as normal without risking any progress on the [[:Ability:Ritual]]. To resume the [[:Ability:Ritual]], however, the [[:Mechanic:Category:Entity]] must perform a [[:Ability:Ritual:Multitasking]] [[:Mechanic:Roll:Save]] with an [[:Mechanic:General:Appropriate]] [[:Mechanic:Roll:Dice Pool:Difficulty]] based on the [[:Mechanic:General:Situation]].\\ \\ If the [[:Mechanic:General:Situation]] is calm, such as during a rest period or at a work station, the [[:Mechanic:Roll:Dice Pool:Difficulty]] should be around 10 to 15. If the [[:Mechanic:General:Situation]] is stressful or dangerous, such as at a loud concert, during a riot, or in a fight, the [[:Mechanic:Roll:Dice Pool:Difficulty]] should be around 15 to 25. If the [[:Mechanic:General:Situation]] is disastrous or extremely stressful, such as during all-out warfare, life-or-death surgery, or while diffusing a bomb, the [[:Mechanic:Roll:Dice Pool:Difficulty]] can be 25 or higher, such as 30, 40, or even 50. Have a discussion to determine what feels [[:Mechanic:General:Appropriate]] for the [[:Mechanic:General:Situation]].\\ \\ If this [[:Ability:Ritual:Multitasking]] [[:Mechanic:Roll:Save]] is performed [[:Mechanic:Outcome:Success|Successfully]], the [[:Mechanic:Category:Entity]] resumes the [[:Ability:Ritual]] with the same [[:Mechanic:Roll:Dice Pool:Total]] it had when the [[:Ability:Ritual]] was paused and converted into a [[:Ability:Ritual:Project|Project]]. If they [[:Mechanic:Outcome:Failure|Fail]] the [[:Mechanic:Roll:Save]], the [[:Ability:Ritual]] [[:Mechanic:Outcome:Failure|Fails]] instead. An [[:Mechanic:Category:Entity]] can only maintain a limited number of [[:Ability:Ritual:Project|Projects]].