====== Deflect ====== |< - 25% 50% 25%>| ^**Deflect**^^^ | [[:Game Mechanics:Actions:Quick Action]] | | | |When a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Ally]] takes [[:Game Mechanics:Damage:Strain Damage]], post-mitigation, from a [[:Basic Abilities:Speak]], [[:Basic Abilities:Barb]], [[:Basic Abilities:Staunch]] or other similar [[:Game Mechanics:Definitions:Ability]], in a [Social] [Situation], you reduce the [[:Game Mechanics:Damage]] by D8 + [[:Stats:Intuition]]. You then take [[:Game Mechanics:Damage:Strain Damage]] equal to the [[:Game Mechanics:Damage]] prevented in this manner.|||