====== Open / Close Comms ====== |< - 25% 50% 25%>| ^**Open / Close Comms**^^^ | [[:Game Mechanics:Actions:Action]] | | | |You can open or close a communication channel to a mutually [[:Game Mechanics:Perceptions:Digital|Digitally]] [[:Game Mechanics:Definitions:Perceived]] [Vehicle]. Both [Vehicles] must [[:Basic Abilities:Open / Close Comms|Open Comms]] to communicate, but once they have done so, the [Crew] can [[:Basic Abilities:Speak]] to each other as if they were nearby. \\ \\ **Please Note**: This [[:Game Mechanics:Actions|Action]] doesn’t allow one to attempt to force open a comms channel, which would require an [[:Basic Abilities:Interaction]] [[:Game Mechanics:Actions|Action]], and likely an [[:Game Mechanics:Attack]], contested by a [[:Game Mechanics:Save]] or [[:Game Mechanics:Definitions:DC]], as [[:Game Mechanics:Definitions:Appropriate]].|||