===== Patch Notes: 0.5c ===== Please find a summery of changes in the 0.5c Patch, including all changes up until the date of 22/07/2026. ==== General Changes ==== * Resting Updated to be once per Scene. Also resets Morale and allows for Exp to be spent. * You now restore a GP at the end of each Scene, instead of per Rest. * Panics renamed to Trauma. * Counterspell Basic Ability removed from the game. * Wrath Basic Ability added to the game. * Magical Basic Abilities simplified. * LoS, Perceptions & Perceiving clarified for ease of use. * Added Acquired as a perception term, to explain when a greater level of detail is needed for targeting. * Target, all purpose term, replaced with Entity. * Numerous Masteries renamed: * Gene-Graft renamed to Bioware * Stealth renamed to Spycraft * Netrunning renamed to Netcraft * Astrogation renamed to Astrocraft * Ecokinesis renamed to Noetics * Light Arms renamed to Quickdraw * Leadership has been moved to Viarian Masteries. * Prestige has been moved to Nousian Masteries. ==== Race Changes ==== === Atlantean === * Suit Rupture simplified. However, additional Suit Ruptures increase the Severity by 30, instead of 15. === Devlin === * Speed Demon Ability removed * Void Demon Ability added. Void Demon grants free ranks in the Astrocraft Mastery * Burn Hot And Fast Ability wording simplified === Djinn ==== * Electromagnetic Form wording simplified. * Removed the additional healing restriction of Electromagnetic Form as they are covered by Astral Physiology. * Renamed the Floatation Ability as Levitation. === Dwarves === * Stoneskin Ability renamed to Stonekin. * Stonekin Ability now also provides 5 Ward * Stonekin no longer provides the Rugged Ability * Stoic Mentality Ability removed and it's effects were rolled into Stonekin * Mageblind no longer interacts with Counterspell. * Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation. === Elves === * Wordings Updated. * Dreamwaker Ability language clarified. * Dreamwaker Ability no longer interacts with Panics. === Gnomes === * Wordings Updated. * Natural Arcanists Updated to be more simple. No longer provides mastery packages. === Humans === * Maximum Grit reduced to 12. * Base Wyrd reduced to 5. * Maximum Wyrd reduced to 9. * Human Spirit Ability now restores a GP at the end of the Encounter, instead of Scene. * Mageblind no longer interacts with Counterspell. * Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation. === Orcs === * Melee Affinity renamed to Close Combatants. * Close Combatants now effects all Close Combat Weapons. * Collective Disbelief is now a Quick Action that Counters Spells. === Oricalcai === * Wordings updated. * Mastery of Thought Ability wording simplified. === Tipua === * Wordings updated. * Psionic Ability wording simplified. * Psionic Ability no longer provides Packages. === Troll === * Wordings updated. ==== Job Changes ==== === Ace === * Knowledge: Astral, Socialise and Study added to Proficiency List. * One Helluva Pilot updated to have the Upgrading Ability. * First off The Line now grants a D4 to all Initiative & Reaction Tests. It also provides Piloting Masteries. * Arrogance no longer provides Advantage to Swagger. It doubles your Ego bonus from Ace Job Ranks instead. In addition, it now triggers Exhaustion when you Critical Fail on a Skill you are Proficient in. * Custom Tweeks now grants 5 additional Hardpoints per rank, up from 2. === Chromer === * Starting Health Bonus reduced to 10 from 15 * Starting Strain Bonus reduced to 10 from 15 * Starting Proficiencies increased to 2 * Starting Proficiency list updated to include Knowledge - Material, Reaction, Sense and Tech * Addict starting budget changed to 1k/150k. * Chrome Addiction now updated to have the Upgrading Ability * Chrome Addiction now also effects Checks and Attacks === Gambler === * Starting Mana Bonus reduced to 5 from 10 * Starting Proficiency list updated to include Knowledge - Material, Initiative and Reaction * Swapped the Ability progression of Gambler: * Gamblers now gain Silver Tongue at ranks 1, 3, 5, 7 & 9, instead of 2, 4, 6, 8 & 10 * Gamblers now gain Mana Gamble at ranks 2, 4, 6, 8 & 10, instead of 1, 3, 5, 7 & 9 * Silver Tongue can now grants free ranks and Abilities in the Animism Mastery instead of the Tradecraft Mastery * Mana Gamble has been significantly reworked: * At rank 2, Mana Gamble can now only be used on Spells * At higher ranks, Mana Gamble gains addition functionality, including the ability to Counter Spells and activate Invocations instantly === Merc === * Starting Health Bonus increased to 15 from 10 * Starting Strain Bonus increased to 15 from 10 * Starting Proficiencies reduced to 3 from 4 * Starting Proficiency list updated to include Swagger and no longer include Natural and Tech * Starting Resistances reduced to 2 from 1 * Starting Ability Company Man added * Training Ability reworked to have a list of Masteries it can grant * Grizzled Ability no longer grants bonus Health or Strain * Grizzled Ability reworked to grant additional Proficiencies at ranks 2, 6 and 10 * Grizzled Ability also grants additional Resistances at ranks 4 and 8 * "Hey, That's Mine!" Ability removed * Loaded For Bear Ability added === Rigger === * Balanced Budget removed * Self Invested Budget added * Strange Knowhow reworked to have a variable Interval * Strange Knowhow now always has a Severity of 80 === Suit === * Starting Proficiency list updated to include Initiative and Sense * Lavish Budget Income increased to 5,000c from 1,000c * Profession Secondary Ability changed to always provide 8 Mastery Options * Profession: Chop Doc Secondary Ability can now grant free Mastery ranks in Charm and Xenology * Profession: Claims Agent Primary Ability can now be used 1/2/3/4/5 timer per Encounter, instead of per Scene * Profession: Claims Agent Secondary Ability can grant free Mastery ranks in Deception and Street * Profession: Chemslinger Secondary Ability can grant free Mastery ranks in Charm and Intimidate * Profession: Net Support Secondary Ability can grant free Mastery ranks in Bones, Street and Spycraft but no longer can grant them in Astrocraft * Profession: Closer Primary effect wording clarified * Profession: Closer Secondary Ability can grant free Mastery Rank in Lexiturgy and Nepotism * Profession: Closer Big Shot Ability: Finger Guns updated to increase the Total of pending Checks and Attacks, instead of reducing the Ego and Saves * Profession: Xeno-Archaeologist Secondary Ability can grant free Mastery ranks Netcraft and Wrangling * Profession: Xeno-Archaeologist Big Shot Ability: Nothing New Under The Sun now also allows you to treat all Situations as Cultural Situations * Profession: Corporate Raider Secondary Ability can grant free Mastery ranks in Deception and Street * Profession: Compliance Officer Secondary Ability can grant free Mastery ranks in Gene-Graft and Meat * Profession: Acquisitions Secondary Ability can grant free Mastery ranks in Extrospection, Noetics and Slicing but no longer can grant them in Prestige * Profession: Thool Tychoon Secondary Ability can grant free Mastery ranks in Astrocraft and Nepotism * Profession: Life Coach Secondary Ability can grant free Mastery ranks in Co-Piloting and Parasomnia === Tamer === * Starting Proficiency list updated to include Knowledge - Astral and Reaction === Tanker === * Starting Proficiency list updated to include Knowledge - Social and Reaction * Bug Fixed: The Starting Proficiency list incorrectly listed Natural as a possible option and has been removed * Riding Heavy no longer requires the Tanker to specify a specific Vehicle. They may instead wield and install a single Class 2 Weapon, individually * Finders Keepers Action is now easier to use and has more use cases * Finders Keepers Action has been renamed to the Hell Yeah Action * Targets Marked has been adjusted to no longer apply Properties, in addition to the Bonus Die * Targets Marked now applies the Marked Condition, in addition to the Bonus Die * Alpha Strike adjusted to allow you to perform Combat Actions with all Weaponry on the Vehicle, regardless of Console === Technomancer === * Starting Health Bonus reduced to 10 * Starting Proficiency list updated to include Athletics and Presence * Starting Abilities now grant the Magical Talent Ability * Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks * Obsessive Tinkerer can now grant a rank in Explosives * Techno-Organic Feedback now provides 1/2/3/4/5 reduced Ward Tax, increased from 1/1/2/2/3 * Techno-Organic Feedback now provides 1/1/2/2/3 reduced Mana Tax, increased from 0/1/1/2/2 * Counter Battery wording updated to no longer interact with exclusively the Counterspell Action === Voker === * Starting Proficiencies reduced to 2 * Starting Proficiency list updated to no longer include Presence and Sense * Natural Talent Starting Ability replaced with Magical Prodigy Starting Ability * Arcane Traditions Ability removed * Voker's Brew Ability added * Voker's Brew Ability allows the Voker to store additional consumables and also craft custom potions === Whizz === * Starting Mana Bonus reduced to 10 from 15 * Starting Proficiency list updated to no longer include Study * Starting Proficiency list updated to include Initiative, Reaction and Savvy * Starting Abilities now grant the Magical Talent Ability * Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks * Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action === Zerk === * Starting Proficiency list updated to include Presence and Magic * Environmental Affinity: Astral Protector now allows you to gain ranks in Elementalism and Noetics * Environmental Affinity: Grinder no longer allows you to gain ranks in Mad Science and Tradecraft * Environmental Affinity: Gang no longer allows you to gain ranks in Deception and Tradecraft * Environmental Affinity: Feral now allows you to gain ranks in Cultivation and Parkour * Rage and Nerd Rage now end any time you perform a Deep Breath * Brutality now adds your Job Die to both Swagger and Presence Tests * Biological Monstrosity Ability now causes Wounds to Upgrade your Injuries once for every two Wounds you have accrued