====== Character ====== [[:Character]] is both a categorical and mechanical term. Categorically [[:Character|Characters]] are any non-[Vehicular] [[:Mechanic:Entity]], most commonly [Sapient], [Beast] and [Spirit] [[:Mechanic:Entity|Entities]]. Mechanically [[:Character|Characters]] are the vessels through which [[:Mechanic:Player|Players]] can interact with the world of Meat Space and each other through roleplay and mechanics. \\ \\ Categorically, the term [[:Character]] appears in [[:Mechanic:Ability|Abilities]] and rules to define what can be [[Mechanic:Target|Targeted]], affected, or otherwise interacted with.\\ \\ Mechanically, [[:Character|Characters]] are controlled by [[:Mechanic:Player|Players]] and have a number of inherent features, such as [[:Character:Stat|Stats]], [[:Character:Rating|Ratings]], [[:Character:Race]] and [[:Character:Job|Jobs]]. The full list of features a [[:Character]] possesses is shown below. \\ \\ Unless otherwise specified [[:Mechanic:Cast Character|Cast Characters]] are [Sapient] [[:Mechanic:Entity|Entities]].\\ \\ To create your own playable [[:Character|Character]], see [[:Character:Character Creation]]. ====== Character Features ====== [[:Character|Characters]] gain the following core features, unless otherwise specified. For a more detailed description, click the links below to visit their pages, or scroll below: **[[:Character:Cyberware Slot|Cyberware Slots]]** and **[[:Mechanic:Hardpoint|Hardpoints]]**\\ How much technology a [[:Character]] can merge with their form and where.\\ \\ **[[:Character:Job]]**\\ The professional skill set learned by a [[:Character]].\\ \\ **[[:Character:Race]]**\\ The background and tangible form of a [[:Character]]. **[[:Character:Exhaustion]]**\\ The strain suffered by a [[:Character]] from rapid and repetitive actions. \\ \\ **[[:Mastery|Masteries]]**\\ A [[:Character|Character's]] more specialised knowledge and unique abilities.\\ \\ **[[:Character:Rating|Ratings]]**\\ How a [[:Character|Character's]] attributes are expressed through mechanics.\\ \\ **[[:Character:Stat|Stats]]**\\ How strong or weak a [[:Character|Character's]] mental, physical and mystical attributes are. **[[:Character:Inventory]]**\\ How much and where a [[:Character]] can store and wear things on themselves.\\ \\ **[[:Character:Morale]]**\\ How keen a [[:Character]] is to be in their current situation. \\ \\ **[[:Character:Skill|Skills]]**\\ How well a [[:Character|Character's]] general learning and broader knowledge is applied. **Please Note**: While all [[:Character|Characters]] gain these features, certain [[:Mechanic:Entity|Entities]] may have [[:Mechanic:Ability|Abilities]] that cause them to lose or alter them in different ways. How an [[:Mechanic:Entity]] alters these features will be outlined in its [[:Character:Race]] and/or [[:Character:Job]] [[:Mechanic:Ability|Abilities]]. In the case of certain [[Mechanic:Non-Cast Character|Non-Cast Characters]] or [[:Character:Job:Tamer:Kindred Spirit|Kindred Spirits]] that have their own pages, these [[:Mechanic:Ability|Abilities]] are listed on those pages. \\ ===== Cyberware Slots ===== {{page>[[:Character:Cyberware Slot]]&noheader&inline}} ===== Exhaustion ===== {{page>[[:Character:Exhaustion]]&noheader&inline}} ===== Inventory ===== {{page>[[:Character:Inventory]]&noheader&inline}} ===== Job ===== {{page>[[:Character:Job]]&noheader&inline}} ===== Masteries ===== {{page>[[:Mastery]]&noheader&inline}} ===== Morale ===== {{page>[[:Character:Morale]]&noheader&inline}} ===== Race ===== {{page>[[:Character:Race]]&noheader&inline}} ===== Ratings ===== {{page>[[:Character:Rating]]&noheader&inline}} ===== Skills ===== {{page>[[:Character:Skill]]&noheader&inline}} ===== Stats ===== {{page>[[:Character:Stat]]&noheader&inline}} ====== Playing With Characters ====== This section provides additional information for using [[:Character|Characters]] during play. It expands on the rules with advice, examples and context to help you make informed choices about what [[:Character|Characters]] can do, what they're made of and how they operate in a campaign. It also provides in-universe context, but does not introduce additional mechanics.\\ \\ **This section is planned but has not yet been written - AAXW!**\\ \\ **Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.**