====== Character Creation ====== Welcome to the [[:Character:Character Creation#Character Creation|Character Creation]] page, contained here are all the steps you will need to build a fully playable [[:Game Mechanics:Definitions:Character]] in Meat Space.\\ \\ While this process can be done alone, the steps of [[:Character:Character Creation#Character Creation|Character Creation]] are recommended to be done as a group. Meat Space is as much a collaborative story telling game as a rules based RPG. This gives everyone a chance to create both individually fun and flavourful [[:Game Mechanics:Definitions:Character|Characters]] as well as even intertwining their backstories and tying them more strongly into the narrative that will be told over the course of the campaign.\\ \\ **Please Note**: While a [[:Game Mechanics:Definitions:Character]] sheet can be made with pen and paper, we have a digital version that can be found [[https://docs.google.com/spreadsheets/d/1fjfUetHWHBOdf75frVQJs2Z05yPvy70IoHMpMksiu98/edit?usp=sharing|Here]], to help with tracking the various [[:Ratings]] and [[:Stats]] available to your [[:Game Mechanics:Definitions:Character]].\\ \\ **Please Note**: As a [[:Game Mechanics:Definitions:Game Master]], when creating [[:Game Mechanics:Definitions:Non-Cast Characters]] you perform the same steps as if making a [[:Game Mechanics:Definitions:Cast Character]]. //**Ash's Aside**// \\ If your anything like me, you may enjoy learning about a new TTPRG system by half following the Character Creation process to have an almost guided tour through the systems of the game. If that is you, rest assured that I have designed this system to make that possible. Feel free to poke around and see what interests you about the system. I think Character Creation is often best done as a group, so you can build Characters that both compliment each other and confirm to the themes of the campaign your GM is going to run, but that doesn't mean you can't play around with this system to see if there is anything here that interests you. After all, building Characters you will never play is half the fun of a TTRPG. //**Wuntch's Whatever**// \\ I recommend hosting what is known as a "session 0", a gathering with your group before the campaign formally begins to collaboratively build your Characters. This session 0 is a time to help establish the setting and expectations of the campaign to come. It can be a great time to ease in newer players and help everyone collaborate and discuss elements of their Characters and interesting choices for their builds. ===== Step 1 - Pitch a Character ===== The first step in creating a [[:Game Mechanics:Definitions:Character]] is to come up with a simple concept for who or what they are. This is known as your Elevator Pitch. It serves as the foundation for every choice you make during Character Creation and gives you a clear idea of who your [[:Game Mechanics:Definitions:Character]] is once play begins.\\ \\ Whenever you are asked to make a choice, there may be many good reasons to select one option over another. If you are ever unsure, your Elevator Pitch should be used as the tie-breaker. It can also help guide your decisions during play by giving you a better understanding of what your [[:Game Mechanics:Definitions:Character]] would do and the role they are intended to fill, both narratively and mechanically.\\ \\ An Elevator Pitch can be as simple as:\\ \\ "I'm playing someone who beats up people with their fists."\\ \\ Or as detailed as:\\ \\ "I want to play a noir-style detective focused on narrative encounters, solving mysteries and supporting the group, with only a light combat presence."\\ \\ Once everyone has had an opportunity to pitch their [[:Game Mechanics:Definitions:Character]], move on to Step 1.\\ \\ **Please Note**: If you are creating [[:Game Mechanics:Definitions:Character|Characters]] as a group, this is a great time to go around the table and share your Elevator Pitches with one another. Doing so allows everyone to see if any ideas overlap, complement one another or create interesting opportunities for teamwork. It also gives everyone a chance to make sure they are happy with how the group fits together before moving on. Also, it's fun. ===== Step 2 - Choose your Race ===== ==== Race ==== Now that you have a core idea in mind, the next step of [[:Character:Character Creation#Character Creation|Character Creation]] is to choose one of the following [[:Races]] you think will be most in line with your pitch. This will be the mechanical foundation of your [[:Game Mechanics:Definitions:Character]], giving them their [[:Stats:Starter Stats]], [[:Game Mechanics:Definitions:Physiology]] and a number of [[:Game Mechanics:Definitions:Ability|Abilities]] unique to their [[:Races|Race]].\\ \\ While [[:Races]] have cultural practices and histories in the Meat Space, your [[:Game Mechanics:Definitions:Character]] is an individual, and can participate as much or as little in their peoples' quirks and culture as you wish. The lore and average attributes are just that, the average or common norm for those people, your [[:Game Mechanics:Definitions:Character]] may be exceptionally tall for a [[:Races:Gnome]] or quite light for an [[:Races:Oricalcai]], feel free to go outside these commonalities.\\ \\ |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^[[Races:Atlantean]]^[[Races:Devlin]]^[[Races:D'Jinn]]^[[Races:Draeck]]^[[Races:Dwarf]]^[[Races:Elf]]^ | [[Races:Atlantean|{{ :races:sal_400x500.png?200 |}}]]\\ \\ A member of the sapient aquatic tribes of Atlantas, using advanced Mod-Suits to walk among the stars as proud members of the Federation since its inception. | [[Races:Devlin|{{ :races:hella_400x500.png?200 |}}]]\\ \\ Short-lived but impossibly lucky, these hardened Elvenoids are celebrated across the Federation as daring pilots, skilled crews and survivors of the impossible. | [[Races:D'jinn|{{ :races:elektra_400x500.png?200 |}}]]\\ \\ Beings of living electromagnetic energy, they shape bodies from magnetic particles and are renowned for their immense magical power and natural affinity for both the Cyber Space and Meat Space. | [[Races:Draeck|{{ :races:tia-matte_400x500_c.png?200 |}}]]\\ \\ Proud, dragon-like Elvenoids with four powerful arms, they maintain the traditions of an ancient empire where status is earned through achievement, ambition and strength. | [[Races:Dwarf|{{ :races:torque_400x500.png?200 |}}]]\\ \\ Tough, stalwart and honest to a fault, these dense Elvenoids possess little affinity for magic but are renowned throughout the galaxy for their exceptional tolerance for Cyberware. | [[Races:Elf|{{ :races:angel_400x500.png?200 |}}]]\\ \\ Among the oldest cultures in the Federation, these agile and magically gifted Elvenoids often spend centuries pursuing a single passion to perfection. | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^[[Races:Gnome]]^[[Races:Human]]^[[Races:Orc]]^[[Races:Oricalcai]]^[[Races:Tipua]]^[[Races:Troll]]^ | [[Races:Gnome|{{ :races:susie_400x500.png?200 |}}]]\\ \\ Though small in stature, these cunning Elvenoids are renowned for their arcane talents, clever schemes and fondness for elaborate pranks. | [[Races:Human|{{ :races:buck_400x500.png?200 |}}]]\\ \\ Though blind to magic and new to the Federation, these ambitious Elvenoids are famous for their improbable good fortune and remarkable ability to thrive in unfamiliar circumstances. | [[Races:Orc|{{ :races:chuck_400x500.png?200 |}}]]\\ \\ Packed with redundant musculature and remarkable survival instincts, these combative Elvenoids are renowned throughout the Federation for their fearlessness and flippant attitude toward death. | [[Races:Oricalcai|{{ :races:rhodium_400x500.png?200 |}}]]\\ \\ Though possessed of tremendous size, weight and strength, these sapient stone beings are best known for their peaceful traditions and love of philosophy and art. | [[Races:Tipua|{{ :races:bobby_400x500.png?200 |}}]]\\ \\ Psychic plant beings that require living hosts to survive, they inherit the memories of their ancestors and hosts alike, making them as controversial as they are insightful. | [[Races:Troll|{{ :races:rosie_400x500.png?200 |}}]]\\ \\ Possessed of immense size, strength and regenerative abilities, these agreeable Elvenoids are renowned throughout the Federation as hardworking, dependable and exceptionally difficult to kill. | \\ \\ Once you have chosen your [[:Races|Race]] note down their [[:Stats:Starter Stats|Starter]] and [[:Stats:Maximum Stats|Maximum]] for both their [[:Stats#Mundane]] and [[:Stats#Mystical]] [[:Stats]]. Keeping in mind that your [[:Stats#Mundane]] [[:Stats]] may be changed in the following section.\\ \\ Also note down your [[:Races|Race's]] [[:Game Mechanics:Perceptions]], [[:Game Mechanics:Definitions:Size]], [[:Game Mechanics:Definitions:Physiology]] and any unique [[:Game Mechanics:Definitions:Ability|Abilities]] they may have. ===== Step 3 - Modify your Stats ===== Now that your [[:Game Mechanics:Definitions:Character]] has their generic [[:Races|Racial]] [[:Stats]], you can modify them to better represent the individual your [[:Game Mechanics:Definitions:Character]] is. You gain one free [[:Stats|Stat]] [[:Game Mechanics:Definitions:Rank]] to increase any one of your [[:Stats#Mundane]] [[:Stats:Starter Stats]]. \\ \\ You then may additionally reduce any [[:Stats:Starter Stats|Starter Stat]] by up to 2 to increase any other [[:Stats:Starter Stats|Starter Stat]] by the same amount.\\ \\ During this step no [[:Stats|Stat]] can be increased or reduced by more than 2 from the amount given by your [[:Races|Race]], nor can they be increased past their [[:Stats:Maximum Stats|Maximum]].\\ \\ Once you are finished with your [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Starter Stats]], they now become your [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Current Stats]]. This is important for ranking up [[:Stats]] later on. Here we have the basic [[Races:Human]] [[:Stats]] for the noir detective from our example pitch earlier. [[:Races:Human|Humans]] are exceptional allrounder's, but are uniquely high in [[:Stats:Grit]], showing off their exceptional luckiness, so we have a decent starting point for our hard boiled detective. ^[[:Stats#Mundane Stats]]^^^^^^ ||||||| ^[[:Stats:Brawn]]^[[:Stats:Agility]]^[[:Stats:Smarts]]^[[:Stats:Wits]]^[[:Stats:Panache]]^[[:Stats:Intuition]]^ ^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^ | **5** | **5** | **5** | **5** | **5** | **5** | ^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^ | **9** | **9** | **9** | **9** | **9** | **9** | ^[[:Stats#Mystical Stats]]^^^^^^ ||||||| ^[[:Stats:Grit]]^^[[:Stats:Hokum]]^^[[:Stats:Wyrd]]^^ ^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^ | **7** || **5** || **6** || ^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^ | **13** || **9** || **10** || **Example A**\\ For this example we've just applied our free [[:Stats|Stat]] [[:Game Mechanics:Definitions:Rank]] to [[:Stats:Brawn]], representing our detective being a bit of a brawler, but otherwise pretty average.\\ \\ \\ ^[[:Stats#Mundane Stats]]^^^^^^ ||||||| ^[[:Stats:Brawn]]^[[:Stats:Agility]]^[[:Stats:Smarts]]^[[:Stats:Wits]]^[[:Stats:Panache]]^[[:Stats:Intuition]]^ ^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^ | **6** | **5** | **5** | **5** | **5** | **5** | ^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^ | **9** | **9** | **9** | **9** | **9** | **9** | ^[[:Stats#Mystical Stats]]^^^^^^ ||||||| ^[[:Stats:Grit]]^^[[:Stats:Hokum]]^^[[:Stats:Wyrd]]^^ ^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^ | **7** || **5** || **6** || ^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^ | **13** || **9** || **10** || \\ If we choose these [[:Stats]], this detective [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Starter Stats]] would also become their [[:Stats:Current Stats]], having both a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Brawn]] of 6. **Example B**\\ For this example we've applied our free [[:Game Mechanics:Definitions:Rank]] to [[:Stats:Brawn]] as before but additionally reduced [[:Stats:Agility]] and [[:Stats:Panache]] by one each and used those to increase [[:Stats:Intuition]] by two. Our Detective is now a bit less dextrous and more abrasive, but sharper in picking up subtle clues: ^[[:Stats#Mundane Stats]]^^^^^^ ||||||| ^[[:Stats:Brawn]]^[[:Stats:Agility]]^[[:Stats:Smarts]]^[[:Stats:Wits]]^[[:Stats:Panache]]^[[:Stats:Intuition]]^ ^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^ | **6** | **4** | **5** | **5** | **4** | **7** | ^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^ | **9** | **9** | **9** | **9** | **9** | **9** | ^[[:Stats#Mystical Stats]]^^^^^^ ||||||| ^[[:Stats:Grit]]^^[[:Stats:Hokum]]^^[[:Stats:Wyrd]]^^ ^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^ | **7** || **5** || **6** || ^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^ | **13** || **9** || **10** || \\ If we choose these [[:Stats]], this detective [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Starter Stats]] would also become their [[:Stats:Current Stats]], having both a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Brawn]] of 6, [[:Stats:Agility]] and [[:Stats:Panache]] of 4, and a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Intuition]] of 7. **//Wuntch’s Whatever//**\\ \\ This can be a fun time to share exceptional Stats or cool abilities that your character now has. This can help both keep the conversation lively and help others get a sense of where a character may be strongest and where they may be weakest. ===== Step 4 - Choose your Starting Job ===== With the meat and bones of your [[:Game Mechanics:Definitions:Character]] in place, it's time to choose a [[:Jobs|Job]].\\ \\ Every [[:Game Mechanics:Definitions:Character]] in Meat Space has gained some special set of expertise or knowledge that helps them survive and flourish, this special knowledge is represented by [[:Jobs]].\\ \\ Each [[:Jobs|Job]] comes with a number of benefits when first chosen and whenever they are [[:Game Mechanics:Ranking Up|Ranked up]]. The important benefits we need to note for this step are those from your [[:Jobs|Job's]] starting package which include: **A [[:Ratings:Health]] bonus**.\\ Representing the hardiness and survivability gained in that field of work.\\ \\ **A number of [[:Game Mechanics:Proficiencies]]**.\\ Representing the [[:Skills]] your [[:Game Mechanics:Definitions:Character]] is most qualified in. **A [[:Ratings:Mana]] bonus**.\\ Representing the magical reserves built up in that field of work.\\ \\ ** A number of [[:Game Mechanics:Resistances]]**.\\ Representing the training on safety drilled into your [[:Game Mechanics:Definitions:Character]]. **A [[:Ratings:Strain]] bonus**.\\ Representing the mental and physical sturdiness to handle the rigors of your [[:Jobs|Job]].\\ \\ **A number of [[:Game Mechanics:Definitions:Starter Abilities]]**.\\ The tools of the trade, powerful [[:Game Mechanics:Definitions:Starter Abilities]] unique to that [[:Jobs|Job]] and only available when chosen as your first [[:Jobs|Job]]. **And a [[:Game Mechanics:Definitions:Budget]]**.\\ Any good spacer worth their salt comes packing the right tools for the job. |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^[[Jobs:Ace]]^[[Jobs:Chromer]]^[[Jobs:Gambler]]^[[Jobs:Merc]]^[[Jobs:Rigger]]^[[Jobs:Suit]]^ | [[Jobs:Ace|{{ :jobs:ace_icon.png?200 |}}]]\\ Masters of both piloting and vehicle customisation, Aces possess the skill, confidence and swagger to push any vehicle beyond its limits and the arrogance to believe they can do it again. | [[Jobs:Chromer|{{ :jobs:chromer_icon.png?200 |}}]]\\ The moment they installed their first implant, everything clicked. Chromers pursue perfection through cybernetic augmentation, modifying themselves with a dedication few can match. | [[Jobs:Gambler|{{ :jobs:gambler_icon.png?200 |}}]]\\ Masters of both magic and manipulation, Gamblers bargain with fate itself, borrowing impossible power from beyond time and space to alter the odds in their favour. | [[Jobs:Merc|{{ :jobs:merc_icon.png?200 |}}]]\\ The quintessential Spacer, Mercs are hardened professionals who rely on training, experience and adaptability to succeed in any situation. | [[Jobs:Rigger|{{ :jobs:rigger_icon.png?200 |}}]]\\ Addled by Th00l and possessed of an uncanny mechanical intuition, Riggers are immensely strong engineers who can tear apart almost any machine and rebuild it better than before. | [[Jobs:Suit|{{ :jobs:suit_icon.png?200 |}}]]\\ Employed by the giga-corps, Suits wield the two oldest powers in the universe: money and education, applying them to everything from commerce and diplomacy to espionage and intrigue. | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^[[Jobs:Tamer]]^[[Jobs:Tanker]]^[[Jobs:Technomancer]]^[[Jobs:Voker]]^[[Jobs:Whizz]]^[[Jobs:Zerk]]^ | [[Jobs:Tamer|{{ :jobs:tamer_icon.png?200 |}}]]\\ Tamers forge lifelong bonds with powerful Kindred Spirits, gaining a loyal monster companion that can carry them through dangers no vehicle ever could. | [[Jobs:Tanker|{{ :jobs:tanker_icon.png?200 |}}]]\\ Tankers lead the charge with oversized weapons and overwhelming firepower, bringing the same destructive force to vehicular combat as they do on foot. | [[Jobs:Technomancer|{{ :jobs:technomancer_icon.png?200 |}}]]\\ Brilliant inventors and master mages, Technomancers combine magic and technology into a single discipline, achieving feats neither could accomplish alone. | [[Jobs:Voker|{{ :jobs:voker_icon.png?200 |}}]]\\ Masters of pure magic, Vokers fuel powerful Invocations with magical reagents, unleashing levels of arcane power that other mages can only dream of. | [[Jobs:Whizz|{{ :jobs:whizz_icon.png?200 |}}]]\\ Whizzes draw magical power from speed itself, chasing ever-faster vehicles and impossible acceleration in their pursuit of greater power. | [[Jobs:Zerk|{{ :jobs:zerk_icon.png?200 |}}]]\\ Forged by their environment, be it social, spiritual or biological, Zerks become its apex predators, relentless warriors best avoided in a narrow alley. | ===== Step 5 - Fill in your Ratings ===== With a [[:Races|Race]] and [[:Jobs|Job]], your [[:Game Mechanics:Definitions:Character]] has everything they need to put their [[:Ratings]] together. These [[:Ratings]], along with [[:Skills]] in the following section, are the primary way in which a [[:Game Mechanics:Definitions:Character]] will determine how effective they are in all aspects of the game. \\ \\ Each [[:Ratings|Rating]] is a combination of two [[:Stats]] or a bonus such as those from your [[:Jobs|Job's]] starting package. Below is a table of each [[:Ratings|Rating]] and how they are made. Fill in each [[:Ratings|Rating]], or if using the [[https://docs.google.com/spreadsheets/d/1fjfUetHWHBOdf75frVQJs2Z05yPvy70IoHMpMksiu98/edit?usp=sharing|Digital Character Sheet]] check that your [[:Ratings]] are correct and as you would like them. |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^ [[:Ratings:Health]] ^ [[:Ratings:Mana]] ^ [[:Ratings:Strain]] ^ [[:Ratings:Evasion]] ^ [[:Ratings:Defence]] ^ [[:Ratings:Ego]] ^ | A [[:Game Mechanics:Definitions:Character|Character's]] physical well being and vitality in a fight, how much [[:Game Mechanics:Damage]] they can take before getting [[:Game Mechanics:Injury|Injured]]. | A [[:Game Mechanics:Definitions:Character|Character's]] pool of magical energy, used to cast [[:Game Mechanics:Definitions:Spell|Spells]] and invoke [Invocations]. | A [[:Game Mechanics:Definitions:Character|Character's]] mental endurance, how well they can handle stressful situations before they start [[:Game Mechanics:Panic|Panicking]]. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to dodge and weave to avoid danger. | A [[:Game Mechanics:Definitions:Character|Character's]] overall ability to avoid taking hits, be it through their own nimbleness or external [[:Items]] helping deflect blows. | A [[:Game Mechanics:Definitions:Character|Character's]] sense of self and protection against mental [[:Game Mechanics:Attack|Attacks]]. | | Your [[:Ratings:Health]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Mana]] is equal to: \\ \\ **[[:Stats:Hokum]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Strain]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Evasion]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Intuition]]**. | Your [[:Ratings:Defence]] is equal to: \\ \\ **15 + [[:Ratings:Evasion]] - [[:Game Mechanics:Definitions:Size]]**. | Your [[:Ratings:Ego]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Stats:Wits]] + [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]]**. | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^ [[:Ratings:Initiative]] ^ [[:Ratings:Action Points]] ^ [[:Ratings:Reaction]] ^ [[:Ratings:Quick Action Points]] ^ [[:Ratings:Speed]] ^ [[:Ratings:Hardpoints]] ^ | A [[:Game Mechanics:Definitions:Character|Character's]] preparedness to act when ready for a situation. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to perform [[:Game Mechanics:Actions]], such as [[:Base Actions:Combat|Shooting]], [[:Base Actions:Move|Moving]] and [[:Base Actions:Barb|Insulting]]. | A [[:Game Mechanics:Definitions:Character|Character's]] preparedness to act when caught off guard. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to perform [[:Game Mechanics:Actions:Quick Action|Quick Actions]], such as [[:Base Actions:Dodge|Dodging]], [[:Base Actions:Scramble|Scrambling]] and [[:Base Actions:Steel|Steeling]] yourself. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to move, how fast they can travel a distance. | A [[:Game Mechanics:Definitions:Character|Character's]] limit to how much technology, such as [[:Cyberware]], they can install in their body. | | Your [[:Ratings:Initiative]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Smarts]]** | Your [[:Ratings:Action Points]] are equal to: \\ \\ **See [[:Ratings:Action Points]]**. | Your [[:Ratings:Reaction]] is equal to: \\ \\ **[[:Stats:Intuition]] + [[:Stats:Wits]]**. | Your [[:Ratings:Quick Action Points]] are equal to: \\ \\ **See [[:Ratings:Quick Action Points]]**. | Your [[:Ratings:Speed]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Stats:Agility]] - [[:Game Mechanics:Definitions:Size]]**. | Your [[:Ratings:Hardpoints]] are equal to: \\ \\ **[[:Stats:Brawn]] + [[:Stats:Panache]]**. | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^ [[:Ratings:Ward]] ^ [[:Ratings:Armour]] ^ [[:Ratings:Barrier]] ^ [[:Ratings:Skill Rank Maximum]] ^ [[:Ratings:Presence]] ^ [[:Ratings:Swagger]] ^ | A [[:Game Mechanics:Definitions:Character|Character's]] magical protection, reducing damage taken from the arcane. | A [[:Game Mechanics:Definitions:Character|Character's]] physical protection, reducing [[:Game Mechanics:Damage]] taken from the material. | A [[:Game Mechanics:Definitions:Character|Character's]] energy shielding, an external protection field. | A [[:Game Mechanics:Definitions:Character|Character's]] hard limits on improving their broad capabilities. | A [[:Game Mechanics:Definitions:Character|Character's]] raw force of personality and impact on the subconcious minds of sapients, creatures and spirits. | A [[:Game Mechanics:Definitions:Character|Character's]] constructed persona and its impact on other sapient's concious opinion of them. | | Your [[:Ratings:Ward]] is equal to: \\ \\ **[[:Stats:Smarts]] + [[:Stats:Panache]]**. | Your [[:Ratings:Armour]] is equal to: \\ \\ **A [[:Game Mechanics:Definitions:Character]] has no [[:Ratings:Armour]] normally. It is acquired through other sources such as [[:Jobs]], [[:Races]] and primarily [[:Items]]**. | Your [[:Ratings:Barrier]] is equal to: \\ \\ **A [[:Game Mechanics:Definitions:Character]] has 0 [[:Ratings:Barrier]] normally. It is typically replaced by [[:Items]] or through other sources**. | Your [[:Ratings:Skill Rank Maximum]] is equal to: \\ \\ **[[:Stats:Smarts]]**. | Your [[:Ratings:Presence]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Stats:Intuition]]**. | Your [[:Ratings:Swagger]] is equal to: \\ \\ **[[:Ratings:Presence]]**. | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^ [[:Ratings:Fortitude Save]] ^ [[:Ratings:Reflex Save]] ^ [[:Ratings:Will Save]] ^ [[:Ratings:Insight Save]] ^ [[:Ratings:Grit Points]] ^ [[:Ratings:Wyrd Points]] ^ | A [[:Game Mechanics:Definitions:Character|Character's]] ability to shrug off physical pain, exertion and dangerous poisons. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to avoid harmful effects that would otherwise land true. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to keep it together in the face of mental and magical assaults. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to perceive hidden and unseen things in an instant. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to use their natural luckiness to influence the world around them. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to control their own fate, altering deadly outcomes to live another day. | | Your [[:Ratings:Fortitude Save]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Stats:Brawn]]**. | Your [[:Ratings:Reflex Save]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Wits]]**. | Your [[:Ratings:Will Save]] is equal to: \\ \\ **[[:Stats:Wits]] + [[:Stats:Panache]]**. | Your [[:Ratings:Insight Save]] is equal to: \\ \\ **[[:Stats:Smarts]] + [[:Stats:Intuition]]**. | Your [[:Ratings:Grit Points]] are equal to: \\ \\ **[[:Stats:Grit]]**. | Your [[:Ratings:Wyrd Points]] are equal to: \\ \\ **[[:Stats:Wyrd]]**. | \\ **//Ash's Aside//**\\ \\ I know there is a lot of these Ratings. We wrote these out here so that you can see how they all work, make informed choices and can write your own Character Sheet, if you want. However, our automated Character Sheet, linked up top will handle all this math for you, so you don't have to worry about doing it yourself. In addition, Meat Space is designed to never had you lose a point of Brawn halfway through a Scene and then have to quickly adjust ten different things on your sheet. You just roll with Advantage or Disadvantage and get on with it. **//Wuntch’s Whatever//**\\ \\ As you note down your Ratings you may find your initial choices not really clicking at this stage, you should always feel free to modify your Stats or even consider another Job or Race that better compliments the role you had in mind for your Character. ===== Step 6 - Allocate Skill points ===== [[:Skills]] are the core of how any [[:Game Mechanics:Definitions:Character]] interacts with the Meat, Cyber and Astral Spaces. [[:Skills]] are how any [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]] is performed in Meat Space, if your [[:Game Mechanics:Definitions:Character]] is meant to be competent at something, [[:Skills]] are how they'll show it. You gain 10 free [[:Game Mechanics:Definitions:Rank|Ranks]] in any [[:Skills]] of your choice under the following restrictions. You may not have more than 3 [[:Game Mechanics:Definitions:Rank|Ranks]] in a single [[:Skills|Skill]] during [[:Character:Character Creation#Character Creation|Character Creation]], nor can your [[:Game Mechanics:Definitions:Rank|Ranks]] in any [[:Skills|Skill]] exceed your [[:Ratings:Skill Rank Maximum]].\\ ^ [[:Skills:Athletics]] ^ [[:Skills:Coordination]] ^ [[:Skills:Savvy]] ^ [[:Skills:Sense]] ^ [[:Skills:Socialise]] ^ [[:Skills:Study]] ^ | A [[:Game Mechanics:Definitions:Character|Character's]] capabilities in applying their strength, whether it be running, climbing or fist fighting. | A [[:Game Mechanics:Definitions:Character|Character's]] dextrous capabilities such as fine motor control, delicate aim or slipping a credchip out of a pocket. | A [[:Game Mechanics:Definitions:Character|Character's]] gut feeling, where they can see what needs to be seen or what will be the right fit for a specific moment. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to take in their surroundings and find what they're looking for. | A [[:Game Mechanics:Definitions:Character|Character's]] capability in social situations, how well they can convince, decieve, deny, charm, or otherwise achieve goals with other beings through communication. | A [[:Game Mechanics:Definitions:Character|Character's]] capability to absorb information, be it sitting in a library devouring paragraphs of text or drifting through a crime scene picking up on each little detail. | | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Athletics]] is: \\ \\ **[[:Stats:Brawn]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Coordination]] is: \\ \\ **[[:Stats:Agility]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Savvy]] is: \\ \\ **[[:Stats:Wits]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Sense]] is: \\ \\ **[[:Stats:Intuition]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Socialise]] is: \\ \\ **[[:Stats:Panache]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Study]] is: \\ \\ **[[:Stats:Smarts]]**. | ^ [[:Skills:Magic]] ^ [[:Skills:Natural]] ^ [[:Skills:Tech]] ^ [[:Skills:Knowledge - Astral]] ^ [[:Skills:Knowledge - Material]] ^ [[:Skills:Knowledge - Social]] ^ | A [[:Game Mechanics:Definitions:Character|Character's]] capability to manipulate anything astral, to use magic. | A [[:Game Mechanics:Definitions:Character|Character's]] understanding and capability to interact with the natural world, ranging from covering tracks to mending a simple wound. | A [[:Game Mechanics:Definitions:Character|Character's]] technical knowhow and aptitude, ranging from mechanical engines and hydraulic pistons to computer hacking and micro-circuitry. | A [[:Game Mechanics:Definitions:Character|Character's]] understanding of the Astral space and the magic that comes from it. | A [[:Game Mechanics:Definitions:Character|Character's]] understanding of the material world be it metals, organics, structures or natural formations. | A [[:Game Mechanics:Definitions:Character|Character's]] understanding of the minutiae of social interactions, reading people and understanding where they stand in social hierarchies. | | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Magic]] is: \\ \\ **[[:Stats:Wits]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Natural]] is: \\ \\ **[[:Stats:Wits]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Tech]] is: \\ \\ **[[:Stats:Wits]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Knowledge - Astral]] is: \\ \\ **[[:Stats:Smarts]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Knowledge - Material]] is: \\ \\ **[[:Stats:Smarts]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Knowledge - Social]] is: \\ \\ **[[:Stats:Smarts]]**. | ===== Step 7 - Choose your Mastery ===== Please note Masteries are currently in closed testing and unavailable for public use.\\ \\ Please see the [[:Game Mechanics:Alternate Rules]] page for campaigns without [Masteries] . \\ [Masteries] are how your [[:Game Mechanics:Definitions:Character]] has specialised in their capabilities, someone handy in the [[:Skills:Tech]] [[:Skills|Skill]] may be more broadly useful, but will never reach the heights of someone with many ranks in [Fabricate] or [Mechanics].\\ \\ [Masteries] are the primary way in which a [[:Game Mechanics:Definitions:Character]] transforms from a collection of [[:Skills]] and [[:Stats]], to an iconic individual ready to take on the universe. \\ \\ You gain 1 free [[:Game Mechanics:Definitions:Rank]] in a [Mastery] of your choice, gaining an [[:Game Mechanics:Definitions:Ability]] of the same [[:Game Mechanics:Definitions:Rank]] from that [Mastery] as well.\\ \\ You may not have more than 3 [[:Game Mechanics:Definitions:Rank|Ranks]] in a [Mastery] during [[:Character:Character Creation#Character Creation|Character Creation]].\\ \\ Click the following link for the full list of available [Masteries] or refer to the [New Hire Packages] page to see suggested [Masteries] for your chosen [[:Jobs|Job]].\\ \\ Now is a good time if performing [[:Character:Character Creation#Character Creation|Character Creation]] as a group to shift into a discussion to help find the most [[:Game Mechanics:Definitions:Appropriate]] [Masteries] for everyones [[:Game Mechanics:Definitions:Character|Characters]]. There are quite a few options available and taking the time to lock in a [Mastery] and [[:Game Mechanics:Definitions:Ability]] here and now may take some time, making a shortlist of candidates with the advice and info of your group to take home and review is recommended. ===== Step 8 - Spend your Personal Budget ===== [[:Jobs]] give you a [[:Game Mechanics:Definitions:Budget]] to spend now during [[:Character:Character Creation#Character Creation|Character Creation]], your [[:Game Mechanics:Definitions:Budget:Personal Budget]] may be used to purchase any [[:Items]] or [[:Cyberware]] your [[:Game Mechanics:Definitions:Character]] would have before the start of the campaign.\\ \\ Much like the previous step, fitting out your [[:Game Mechanics:Definitions:Character]] completely can take some time. We recommend discussing and making a shortlist of [[:Items]] you may want for your [[:Game Mechanics:Definitions:Character]] and making your full set of purchases at home.\\ \\ Alternatively each [[:Jobs|Job]] offers a number of recommended [[:Items|Item]] bundles here: [New Hire Packages].\\ \\ Any [[:Game Mechanics:Definitions:Credits]] unspent from your [[:Game Mechanics:Definitions:Budget:Personal Budget]] are kept and carry on to regular play. **Please Note**: When purchasing [[:Items:Apparel]] pay attention to [[:Items:Apparel#Belts]], as they are very powerful for their cost.\\ **Please Note**: [[:Cyberware]] is expensive and a large investment early on so consider carefully. See [[:Jobs:Chromer]] if you're looking to really chrome yourself out. ===== Step 9 - Spend your Vehicle Budget ===== Please note Vehicles are currently in closed testing and unavailable for public use for the time being. \\ [[:Jobs]] also give you a [[:Game Mechanics:Definitions:Budget:Vehicular Budget]], these [[:Game Mechanics:Definitions:Credits]] are used in the construction or purchase of a personal or group [Vehicle] that will serve as both transportation, and if needed, a combat vessel. \\ \\ [Vehicles] benefit greatly from being built with a goal in mind, so take the time now to discuss and gain an understanding of what [Setting] is being used, how the [[:Game Mechanics:Definitions:Character|Characters]] intend to travel, be it in one large group ship, or a fleet of smaller single person [Vehicles]. This information will help greatly when either building or purchasing a [Vehicle].\\ \\ **Please Note**: Some [[:Jobs]], such as [[:Jobs:Tamer]] or [[:Jobs:Suit]] have break from the norm with their [[:Game Mechanics:Definitions:Budget:Vehicular Budget|Vehicular Budgets]] and should be taken into cosideration if present in the group.\\ \\ See [Vehicle Construction] for more detailed instructions on building a [Vehicle], or head over to [Vehicle Prebuilts] for a pre-made, off the lot ship. ===== Step 10 - Off you go into the wild black yonder ===== That's that! by now you should have a fully functional [[:Game Mechanics:Definitions:Character]] to play Meat Space with.\\ \\ Of course if you've taken our advice and performed a "session zero" with your group the time until your session 1 can be spent refining your choices and locking in others that may have left till after.\\ \\ We hope you and your [[:Game Mechanics:Definitions:Character]] have a great time making it big out there in the Meat Space!