====== Exhaustion ======
[[:Character:Exhaustion]] is a mechanic. It is the negative outcome of trying to do the same thing repeatedly, too quickly.\\
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When a [[:Character]] performs an [[:Mechanic:Ability]] with the same name as another [[:Mechanic:Ability]] they have already performed during this [[:Mechanic:Turn]] they trigger [[:Character:Exhaustion]]. When [[:Character:Exhaustion]] is triggered, roll a D4 and take the [[:Mechanic:Dice Pool:Result]] as [[:Character:Rating:Strain]] [[Mechanic:Loss]] before the [[:Mechanic:Ability]] resolves. If this [[:Character:Rating:Strain]] [[Mechanic:Loss]] would result in the [[:Character]] receiving the [[:Mechanic:Condition:Downed]] or [[:Mechanic:Condition:Flight]] [[:Mechanic:Condition|Conditions]] or otherwise suffering an incapacitating [[:Mechanic:Trauma]]. The [[:Mechanic:Ability]] does not resolve, and any [[:Character:Rating:Action Points|Action]] or [[:Character:Rating:Quick Action Points]] spent are lost.\\
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Should you perform the same [[:Mechanic:Action]] more than once as a result of [[:Mechanic:Ability|Abilities]] with different names. You do not trigger [[:Character:Exhaustion]].\\
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Each time [[:Character:Exhaustion]] is triggered after the first occurrence each [[:Mechanic:Turn]], the [[:Character:Rating:Strain]] [[Mechanic:Loss]] [[:Mechanic:Dice Pool:Determination Die]] is [[:Mechanic:Upgrade:Upgrading Dice|Upgraded]] until the start of your next [[:Mechanic:Turn]].\\
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**Example**: Trombone Tony has performed a [[:Mechanic:Basic Ability:Move]] [[:Mechanic:Action]] and a [[:Mechanic:Basic Ability:Combat]] [[:Mechanic:Action]] this [[:Mechanic:Turn]]. Tony decides he needs a little more cover and performs a second [[:Mechanic:Basic Ability:Move]] [[:Mechanic:Action]]. As this is his second [[:Mechanic:Basic Ability:Move]] [[:Mechanic:Action]] this [[:Mechanic:Turn]] it causes him to trigger [[:Character:Exhaustion]]. He rolls a D4 getting a [[:Mechanic:Dice Pool:Result]] of 3. Tony takes 3 [[:Character:Rating:Strain]] [[Mechanic:Loss]], subtracting from his current total of 11, leaving 8 remaining. Since this doesn't cause him to become [[:Mechanic:Condition:Downed]], receive an incapacitating [[:Mechanic:Trauma]] or other such effect he resolves his [[:Mechanic:Basic Ability:Move]] [[:Mechanic:Action]] as normal.\\
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Tony feels a bit safer behind cover, so opens fire. He performs his second [[:Mechanic:Basic Ability:Combat]] [[:Mechanic:Action]] this [[:Mechanic:Turn]]. This once again causes him to take [[:Character:Exhaustion]]. But this time the [[:Game Mechanics:Damage:Strain Damage|Strain]] [[:Mechanic:Dice Pool:Determination Die]] is [[:Mechanic:Upgrade:Upgrading Dice|Upgraded]] to a D6 due to his previous [[:Character:Exhaustion]] this [[:Mechanic:Turn]]. Tony rolls the D6 getting a [[:Mechanic:Dice Pool:Result]] of 5. He takes 5 [[:Character:Rating:Strain]] [[Mechanic:Loss]] subtracting from his total of 8, leaving 3 remaining. Since this doesn't cause him to become [[:Mechanic:Condition:Downed]], receive an incapacitating [[:Mechanic:Trauma]] or other such effect, he resolves his [[:Mechanic:Basic Ability:Combat]] [[:Mechanic:Action]] as normal.
====== Playing With Exhaustion ======
This section provides additional information for using Exhaustion during play. It expands on the rules with advice, examples and context to help you make informed choices about what Exhaustion can do and how it operates in a campaign. It also provides in-universe context, but does not introduce additional mechanics.\\
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**This section is planned but has not yet been written - AAXW!**\\
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**Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.**
==== Changelog ====
Version 0.5c - Aug 2026
* Page updated.