====== Perceptions ====== [[:Character:Perception|Perceptions]] is a mechanical category. The 6 types of [[:Character:Perception|Perception]] reflect the varied ways in which an [[:Character:Entity]] takes in the stimuli of the Meat Space around them, each individual taking in more or less based on how their physicality has developed to absorb that stimuli.\\ \\ Each [[:Character:Perception|Perception]] can uniquely perceive aspects of reality in varying degrees of strength, ranging from **Oblivious** to **Flawless**, these degrees offer negatives and benefits as detailed in each [[:Character:Perception|Perception's]] description.\\ \\ //**Ash's Aside**// \\ Perceptions are a difficult set of mechanics to describe. They use a lot of words, it's a huge section, and one that touches every part of the game, and ironically, they are something we all understand already. You at home, reading this, probably can see, hear, taste, etc. You have senses. You can read body language and emotion, you can see reflected light, you can feel warmth on your skin, or at least some of these to varying levels. Meat Space is a game about aliens, monsters, robots and magical spirits. These beings might not perceive the universe around them as humans do. Hell, humans from the future probably won't perceive things as we do now. After all, they usually have Wi-Fi in Meat Space. Below is a series of rules that explain what these 6 senses are, how to use the varying levels, and what they entitle the player to. This is very much something that y'all can figure out as you play. It is largely to explain how you interact with the local area around your character, and if they gain any bonuses or penalties to any rolls or what have you. The best thing you can do with these is go with your gut. Here is the cheap and nasty rundown: Visual means, can you see? E.M. means, can you detect radiation or energy? Digital means, do you have a Wi-Fi or Bluetooth range? Astral means, can you detect mana and magic? Physical means, can you detect the world around you via a combination of senses, such as hearing, scent, echolocation, etc. And Social means, do you understand people exist, and can understand relationships such as romance, family, religion, work colleagues, etc. If an Entity has average perceptions, then they can interact with stuff, as Appropriate, using that perception, with no bonuses or penalties. If acute, then they might get Advantage or Trusty, etc., and if flawless, they might automatically succeed or gain a whole heap of bonuses. The same works in reverse: dull gives Disadvantage or Fickle, and Oblivious means they can't interact and fail automatically. Also remember that just because I might not be able to see someone, I might be able to hear them. It just might be less optimal for certain things. Always remember to discuss how you view the situation, and if in doubt, go with the rule of cool and let the dice sort it out. Perceptions are supposed to be fun, and allow characters to feel very different, but they aren't intended to be a bother. If they are bogging down the game too much, just apply Advantage or Disadvantage, as Appropriate, and move on with the encounter. ====== Primary Perception ====== [[:Character:Perception#Primary Perception]] is a mechanical term. It refers to the most helpful or [[:Mechanic:General:Appropriate]] [[:Character:Perception|Perception]] to use when observing or interacting with the world around you. \\ \\ When using your [[:Character:Perception]] it is often the case that multiple will help in understanding and discerning the full picture of what exactly you are seeing, but only one will be the most [[:Mechanic:General:Appropriate]] for the situation at hand. The [[:Character:Perception|Perception]] that is deemed most [[:Mechanic:General:Appropriate]] in a scenario is called the [[:Character:Perception#Primary Perception]] and imparts it positives, negatives and other effects to [[:Mechanic:Roll|Rolls]] in said scenario, as detailed below.\\ \\ To determine the [[:Character:Perception#Primary Perception]], an [[:Ability]] may dictate which is used but typically you simply select the one that seems the most [[:Mechanic:General:Appropriate]]. This is done by discussion and feel. Don't be afraid to way in, if you feel one [[:Character:Perception|Perception]] could be more relevant than another. Many groups will allow the [[:Mechanic:General:Player:Game Master|GM]] to choose, for expediency, but as with all [[:Mechanic:General:Appropriate]] rules, it is a discuss for the entire table.\\ \\ The following are the main [[:Character:Perception|Perceptions]] available to an [[:Character:Entity]], for more information on each, scroll down to their section below or click their link.\\ ====== Perception Types ====== **[[:Character:Perception#Astral]]**\\ The ability to see the unseen magical currents that weave through all life.\\ \\ **[[:Character:Perception#Physical]]**\\ The ability to take in your surroundings, be spatially aware; Knowing whats there without seeing. **[[:Character:Perception#Digital]]**\\ The ability to see the internet, follow the flows of data and find a wifi hotspot.\\ \\ **[[:Character:Perception#Social]]**\\ The ability to see group dyanamics, understand social roles and interpsersonal relationships **[[:Character:Perception#E.M.]]**\\ The ability to see radiation of all forms, UV, Nuclear, X-Rays and so on.\\ \\ **[[:Character:Perception#Visual]]**\\ The ability to see. Light refracted from objects to an ocular organ. ===== Astral ===== [[:Character:Perception#Astral]] is a type of [[:Character:Perception|Perception]]. It reflects an [[:Character:Entity|Entity's]] capacity to take in and understand the ambient and focused winds of magic that twist and wind from the Astral Space through the Meat Space. Internal glands secreting astral-receptive cells allow ocular organs to understand the [[:Character:Perception#Astral]] spectrum as visual light, hardened keratin horns acting as natural antennae to feel the astral winds around and how they settle or forged arcano-steel tubes that chime and register magic as digital signals; these are just some of the ways in which [[:Character:Perception#Astral]] [[:Character:Perception|Perception]] can allow an [[:Character:Entity]] to discern and understand the world around them. When using [[:Character:Perception#Astral]] [[:Character:Perception|Perception]] as your [[:Character:Perception#Primary Perception]], you gain any [[:Mechanic:General:Appropriate]] negatives and positives as discussed at your table, as well as the following mechanical benefits for that level of [[:Character:Perception|Perception]]. ==== Oblivious Astral ==== [[:Character:Perception#Oblivious Astral]] is a level of [[:Character:Perception#Astral]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Oblivious Astral]] lacks the ability to take in the magical signals of the world around them, spells being cast, the ambient astral winds, pooling mana and magical beings are all absent. [[:Character:Perception#Oblivious Astral]] eliminates the [[:Character:Entity|Entity's]] sense of magic in the world, they cannot see or discern anything of a purely magical nature, though physical manifestations as a result of magic may be seen through other means. An [[:Character:Entity]] using [[:Character:Perception#Oblivious Atral]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * [[:Mechanic:Roll|Rolls]] will always suffer [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], or as [[:Mechanic:General:Appropriate]], [[:Mechanic:Outcome:Automatic Failure|Automatically Fail]]. * They can not [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Dull Astral ==== [[:Character:Perception#Dull Astral]] is a level of [[:Character:Perception#Astral]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Dull Astral]] has a poor ability to take in the magical signals of the world around them, spells being cast, the ambient astral winds, pooling mana and magical beings are all poorly seen and at short range. [[:Character:Perception#Dull Astral]] limits the [[:Character:Entity|Entity's]] sense of magic in the world, they can barely see or discern things of a purely magical nature and within a range of no more than a few rooms away. An [[:Character:Entity]] using [[:Character:Perception#Dull Astral]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can differentiate types of mana and magic with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * Constructed and well-known [[:Ability:Action:Spell|Spells]] and [[:Ability:Ritual:Invocation|Invocations]], such as those from [[:Mastery|Masteries]], are easier to discern, as [[:Mechanic:General:Appropriate]]. * They can tell if a [[:Mechanic:Conflict:Perceived]] [[:Character:Entity]] has more than 0 total [[:Mechanic:Rating:Mana]], determining if they are living or not. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total [[:Mechanic:Rating:Health]] and [[:Mechanic:Rating:Strain]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]], [[:Ability:Action:Spell|Spells]] and [[:Ability:Ritual:Invocation|Invocations]], as [[:Mechanic:General:Appropriate]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Average Astral ==== [[:Character:Perception#Average Astral]] is a level of [[:Character:Perception#Astral]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Average Astral]] has a normal ability to take in the magical signals of the world around them, spells being cast, the ambient astral winds, pooling mana and magical beings are all clearly seen and at moderate range. [[:Character:Perception#Average Astral]] gives [[:Character:Entity|Entities]] a solid sense of magic in the world, they can see and discern things of a purely magical nature and within a range of no more than a neighbourhood away. An [[:Character:Entity]] using [[:Character:Perception#Average Astral]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can differentiate types of mana and magic with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * Constructed and well-known [[:Ability:Action:Spell|Spells]] and [[:Ability:Ritual:Invocation|Invocations]], such as those from [[:Mastery|Masteries]], are easier to discern, as [[:Mechanic:General:Appropriate]]. * They can tell if a [[:Mechanic:Conflict:Perceived]] [[:Character:Entity]] has more than 0 total [[:Mechanic:Rating:Mana]], determining if they are living or not. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total [[:Mechanic:Rating:Health]] and [[:Mechanic:Rating:Strain]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] current [[:Mechanic:Rating:Mana]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]], [[:Ability:Action:Spell|Spells]] and [[:Ability:Ritual:Invocation|Invocations]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. ==== Acute Astral ==== [[:Character:Perception#Acute Astral]] is a level of [[:Character:Perception#Astral]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Acute Astral]] has a keen ability to take in the magical signals of the world around them, spells being cast, the ambient astral winds, pooling mana and magical beings are all clearly seen and at great range. [[:Character:Perception#Acute Astral]] gives [[:Character:Entity|Entities]] a good sense of magic in the world, they can see and discern things of a purely magical nature and within a range of no more than a city away. An [[:Character:Entity]] using [[:Character:Perception#Acute Astral]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can differentiate types of mana and magic with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. * Any [[:Mechanic:Roll:Check|Checks]] or [[:Mechanic:Roll:Attack|Attacks]] to determine the nature of [[:Mechanic:Conflict:Perceived]] ongoing magical effects [[:Mechanic:Outcome:Automatic Success|Automatically Succeed]], as [[:Mechanic:General:Appropriate]]. * Constructed and well-known [[:Ability:Action:Spell|Spells]] and [[:Ability:Ritual:Invocation|Invocations]], such as those from [[:Mastery|Masteries]], are easier to discern, as [[:Mechanic:General:Appropriate]]. * They can tell if a [[:Mechanic:Conflict:Perceived]] [[:Character:Entity]] has more than 0 total [[:Mechanic:Rating:Mana]], determining if they are living or not. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total [[:Mechanic:Rating:Health]] and [[:Mechanic:Rating:Strain]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] current [[:Mechanic:Rating:Mana]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] current and total [[:Stats:Grit]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]], [[:Ability:Action:Spell|Spells]] and [[:Ability:Ritual:Invocation|Invocations]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. ==== Flawless Astral ==== [[:Character:Perception#Flawless Astral]] is a level of [[:Character:Perception#Astral]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Flawless Astral]] has an exceptional ability to take in the magical signals of the world around them, spells being cast, the ambient astral winds, pooling mana and magical beings are all clearly seen and at astonishing range. [[:Character:Perception#Flawless Astral]] gives [[:Character:Entity|Entities]] a superior sense of magic in the world, they can see and discern things of a purely magical nature and within a tremendous range, up to a planet or even further away, as [[:Mechanic:General:Appropriate]]. An [[:Character:Entity]] using [[:Character:Perception#Flawless Astral]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can differentiate types of mana and magic with [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or even [[:Mechanic:Outcome:Automatic Success]], as [[:Mechanic:General:Appropriate]]. * Any [[:Mechanic:Roll:Check|Checks]] or [[:Mechanic:Roll:Attack|Attacks]] to determine the nature of [[:Mechanic:Conflict:Perceived]] ongoing magical effects [[:Mechanic:Outcome:Automatic Success|Automatically Succeed]], as [[:Mechanic:General:Appropriate]]. * Constructed and well-known [[:Ability:Action:Spell|Spells]] and [[:Ability:Ritual:Invocation|Invocations]], such as those from [[:Mastery|Masteries]], are easier to discern, as [[:Mechanic:General:Appropriate]]. * They can tell if a [[:Mechanic:Conflict:Perceived]] [[:Character:Entity]] has more than 0 total [[:Mechanic:Rating:Mana]], determining if they are living or not. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total [[:Mechanic:Rating:Health]] and [[:Mechanic:Rating:Strain]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] current [[:Mechanic:Rating:Mana]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] current and total [[:Stats:Grit]] and [[:Stats:Wyrd]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]], [[:Ability:Action:Spell|Spells]] and [[:Ability:Ritual:Invocation|Invocations]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. ===== Digital ===== [[:Character:Perception#Oblivious Digital]] is a level of [[:Character:Perception#Digital]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Oblivious Digital]] lacks the ability to take in and send the electronic signals of the world around them, web histories, net sources such as routers and antennae, ambient net traffic and websites are all absent. [[:Character:Perception#Oblivious Digital]] eliminates the [[:Character:Entity|Entity's]] sense of the net world, they cannot see or discern anything of a purely digital nature, such as web traffic and netcode, nor can they act as a network hub in any capacity, though technological devices can be still be used to facilitate this instead. An [[:Character:Entity]] using [[:Character:Perception#Oblivious Digital]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * [[:Mechanic:Roll|Rolls]] will always suffer [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], or as [[:Mechanic:General:Appropriate]], [[:Mechanic:Outcome:Automatic Failure|Automatically Fail]]. * They can not [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Dull Digital ==== [[:Character:Perception#Dull Digital]] is a level of [[:Character:Perception#Digital]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Dull Digital]] has a poor ability to take in and send the electronic signals of the world around them, net sources such as routers and antennae, ambient net traffic and websites are all only received at short range. [[:Character:Perception#Dull Digital]] limits the [[:Character:Entity|Entity's]] sense of the net world, they can barely see or discern things of a purely digital nature, such as web traffic and netcode, they can act as a weak network hub, connecting and being connected to with a weak range of no more than a few rooms away. An [[:Character:Entity]] using [[:Character:Perception#Dull Digital]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can [[:Mechanic:Conflict:Perceived|Perceive]], interact with or down data from wireless networks with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * Wired connections, such as those from direct contact with [[:Cyberware:Digiplates]], are much easier, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] networks and net traffic, as well as connect to them at a short range, no more than a few rooms away, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]] that have a [[:Character:Perception#Digital]] [[:Character:Perception|Perception]] of [[:Character:Perception#Dull Digital|Dull]] or greater, as [[:Mechanic:General:Appropriate]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Average Digital ==== [[:Character:Perception#Average Digital]] is a level of [[:Character:Perception#Digital]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Average Digital]] has a normal ability to take in and send the electronic signals of the world around them, net sources such as routers and antennae, ambient net traffic and websites are all received at moderate range. [[:Character:Perception#Average Digital]] gives [[:Character:Entity|Entities]] a solid sense of the net world, they can see or discern things of a purely digital nature, such as web traffic and netcode, they can act as a network hub, connecting and being connected to with a range of no more than a neighbourhood or city away. An [[:Character:Entity]] using [[:Character:Perception#Average Digital]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can [[:Mechanic:Conflict:Perceived|Perceive]], interact with or down data from wireless networks with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * Wired connections, such as those from direct contact with [[:Cyberware:Digiplates]], are much easier, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] networks and net traffic, as well as connect to them at a moderate range, no more than a neighborhood or city away, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]] that have a [[:Character:Perception#Digital]] [[:Character:Perception|Perception]] of [[:Character:Perception#Dull Digital|Dull]] or greater, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] if an [[:Character:Entity]] has [[:Mechanic:Rating:R.A.M.]] and how much. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] that have a [[:Character:Perception#Digital]] [[:Character:Perception|Perception]] of [[:Character:Perception#Dull Digital|Dull]] or greater, with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. ==== Acute Digital ==== [[:Character:Perception#Acute Digital]] is a level of [[:Character:Perception#Digital]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Acute Digital]] has a keen ability to take in and send the electronic signals of the world around them, web histories, net sources such as routers and antennae, ambient net traffic and websites are all received at great range. [[:Character:Perception#Acute Digital]] gives [[:Character:Entity|Entities]] a good sense of the net world, they can see or discern things of a purely digital nature, such as web traffic and netcode, they can act as a network hub, connecting and being connected to with a range of no more than a planet or small star system away. An [[:Character:Entity]] using [[:Character:Perception#Acute Digital]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can [[:Mechanic:Conflict:Perceived|Perceive]], interact with or down data from wireless networks with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. * Wired connections, such as those from direct contact with [[:Cyberware:Digiplates]], are much easier, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] networks and net traffic, as well as connect to them at a long range, no more than a planet or small star system away, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]] that have a [[:Character:Perception#Digital]] [[:Character:Perception|Perception]] of [[:Character:Perception#Dull Digital|Dull]] or greater, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] if an [[:Character:Entity]] has [[:Mechanic:Rating:R.A.M.]] and how much. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entity's]] cyberspace browser history, digital profile, data cashe and other openly available information collated together as if a web search on that [[:Character:Entity]] had been performed manually. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] that have a [[:Character:Perception#Digital]] [[:Character:Perception|Perception]] of [[:Character:Perception#Dull Digital|Dull]] or greater, with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. ==== Flawless Digital ==== [[:Character:Perception#Flawless Digital]] is a level of [[:Character:Perception#Digital]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Flawless Digital]] has an exceptional ability to take in and send the electronic signals of the world around them, web histories, net sources such as routers and antennae, ambient net traffic and websites are all received at astonishing range. [[:Character:Perception#Flawless Digital]] gives [[:Character:Entity|Entities]] a superior sense of the net world, they can see or discern things of a purely digital nature, such as web traffic and netcode, they can act as a network hub, connecting and being connected to with a tremendous with a range spanning up to multiple galaxies. An [[:Character:Entity]] using [[:Character:Perception#Flawless Digital]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can [[:Mechanic:Conflict:Perceived|Perceive]], interact with or down data from wireless networks with [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or even [[:Mechanic:Outcome:Automatic Success]], as [[:Mechanic:General:Appropriate]]. * Wired connections, such as those from direct contact with [[:Cyberware:Digiplates]], are much easier, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] networks and net traffic, as well as connect to them at a tremendous range, up to and beyond galaxies, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]] that have a [[:Character:Perception#Digital]] [[:Character:Perception|Perception]] of [[:Character:Perception#Dull Digital|Dull]] or greater. * They can [[:Mechanic:Conflict:Perceived|Perceive]] if an [[:Character:Entity]] has [[:Mechanic:Rating:R.A.M.]] and how much. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entity's]] cyberspace browser history, digital profile, data cashe and other openly available information collated together as if a web search on that [[:Character:Entity]] had been performed manually. * They can [[:Mechanic:Conflict:Perceived|Perceive]] and ping Cyberspace nodes, seeing how they overlap with the Meat and Astral Spaces, as if they were one and the same. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] that have a [[:Character:Perception#Digital]] [[:Character:Perception|Perception]] of [[:Character:Perception#Dull Digital|Dull]] or greater, with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. ===== E.M. ===== [[:Character:Perception#E.M.]] or [[:Character:Perception#E.M.|Electromagnetic]] is a type of [[:Character:Perception|Perception]]. It reflects an [[:Character:Entity|Entity's]] capacity to take in and understand the various wavelengths of the electromagnetic spectrum ranging from radio waves and infrared light to Gamma radiation. A set of photoreceptor cells taking in a broad band of wavelengths and processing them into visual information such as blobs of colour or scratchy lines, a pit organ lined with sensitive membranes that react to infrared radiation or tubes of electrified argon gas sending signals based on how much gamma radiation passes through them; these are just some of the ways in which [[:Character:Perception#E.M.]] [[:Character:Perception|Perception]] can allow an [[:Character:Entity]] to discern and understand the world around them. When using [[:Character:Perception#E.M.]] [[:Character:Perception|Perception]] as your [[:Character:Perception#Primary Perception]], you gain any [[:Mechanic:General:Appropriate]] negatives and positives as discussed at your table, as well as the following mechanical benefits for that level of [[:Character:Perception|Perception]]. ==== Oblivious E.M. ==== [[:Character:Perception#Oblivious E.M.]] is a level of [[:Character:Perception#E.M.]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Oblivious E.M.]] lacks the ability to take in any form of electromagnetic wavelength, photoreceptive cells, pit organs and other detecting mechanisms are all absent. [[:Character:Perception#Oblivious E.M.]] eliminates the [[:Character:Entity|Entity's]] sense of radiation in the world, they cannot see or understand the various wavelengths around them beyond the visible effects and what their other [[:Character:Perception]] can tell them, such as heat on one's skin or reflected light. An [[:Character:Entity]] using [[:Character:Perception#Oblivious E.M.]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * [[:Mechanic:Roll|Rolls]] will always suffer [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], or as [[:Mechanic:General:Appropriate]], [[:Mechanic:Outcome:Automatic Failure|Automatically Fail]]. * They can not [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Dull E.M. ==== [[:Character:Perception#Dull E.M.]] is a level of [[:Character:Perception#E.M.]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Dull E.M.]] has a poor ability to take in all forms of electromagnetic wavelengths, photoreceptive cells, pit organs and other detecting mechanisms are weak and short-ranged. [[:Character:Perception#Dull E.M.]] limits the [[:Character:Entity|Entity's]] sense of radiation in the world, they struggle to see or understand the various wavelengths around them, strong bands such as infrared appear visually, coming across as indistinct blobs of colour around those radiating heat. An [[:Character:Entity]] using [[:Character:Perception#Dull E.M.]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can discern the different types of electromagnetic radiation and how strong they are with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can read, intercept and receive non-[[:Character:Perception#Digital]] [[:Character:Perception#E.M.]] transmissions with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total and current [[:Mechanic:Rating:Barrier]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Average E.M. ==== [[:Character:Perception#Average E.M.]] is a level of [[:Character:Perception#E.M.]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Average E.M.]] has a normal ability to take in all forms of electromagnetic wavelengths, photoreceptive cells, pit organs and other detecting mechanisms are capable and mid-ranged. [[:Character:Perception#Average E.M.]] gives the [[:Character:Entity]] a sense of radiation in the world, they can see and understand the various wavelengths around them, strong bands such as infrared appear visually, coming across as distinct blobs of colour around those radiating heat, gamma rays become evident, leaving taste, clicking noises or distinct blurs across their sight. An [[:Character:Entity]] using [[:Character:Perception#Average E.M.]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can discern the different types of electromagnetic radiation and how strong they are with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can read, intercept and receive non-[[:Character:Perception#Digital]] [[:Character:Perception#E.M.]] transmissions with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]]as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total and current [[:Mechanic:Rating:Barrier]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total and current [[:Mechanic:Rating:System|Systems]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. ==== Acute E.M. ==== [[:Character:Perception#Acute E.M.]] is a level of [[:Character:Perception#E.M.]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Acute E.M.]] has a keen ability to take in all forms of electromagnetic wavelengths, photoreceptive cells, pit organs and other detecting mechanisms are all good and long-ranged. [[:Character:Perception#Acute E.M.]] gives the [[:Character:Entity]] a strong sense of radiation in the world, they can see and understand the various wavelengths around them at huge distances, strong bands such as infrared appear visually, coming across as distinct blobs of colour around those radiating heat, gamma rays become evident, leaving taste, clicking noises or distinct blurs across their sight. An [[:Character:Entity]] using [[:Character:Perception#Acute E.M.]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can discern the different types of electromagnetic radiation and how strong they are with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. * They can read, intercept and receive non-[[:Character:Perception#Digital]] [[:Character:Perception#E.M.]] transmissions with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]]as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total and current [[:Mechanic:Rating:Barrier]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total and current [[:Mechanic:Rating:System|Systems]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] any [[:Item:Archetype:Energy]] [[:Item:Equipment:Weapon|Weapons]], [[:Item:Archetype:Electronic]] [[:Item|Items]] and [[:Cyberware]] an [[:Character:Entity]] may have with them. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. ==== Flawless E.M. ==== [[:Character:Perception#Flawless E.M.]] is a level of [[:Character:Perception#E.M.]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Flawless E.M.]] has an exceptional ability to take in all forms of electromagnetic wavelengths, photoreceptive cells, pit organs and other detecting mechanisms are all near-perfect and exceptionally long-ranged. [[:Character:Perception#Flawless E.M.]] gives the [[:Character:Entity]] an unparalleled sense of radiation in the world, they can see and understand the various wavelengths around them at extreme distances, strong bands such as infrared appear visually, coming across as clear shapes of colour around those radiating heat, gamma rays become evident, leaving taste, clicking noises or distinct blurs across their sight. An [[:Character:Entity]] using [[:Character:Perception#Flawless E.M.]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can discern the different types of electromagnetic radiation and how strong they are with [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or even [[:Mechanic:Outcome:Automatic Success]], as [[:Mechanic:General:Appropriate]]. * They can read, intercept and receive non-[[:Character:Perception#Digital]] [[:Character:Perception#E.M.]] transmissions with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]]as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total and current [[:Mechanic:Rating:Barrier]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] an [[:Character:Entity|Entities]] total and current [[:Mechanic:Rating:System|Systems]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] any [[:Item:Archetype:Energy]] [[:Item:Equipment:Weapon|Weapons]], [[:Item:Archetype:Electronic]] [[:Item|Items]] and [[:Cyberware]] an [[:Character:Entity]] may have with them. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. ===== Physical ===== [[:Character:Perception#Physical]] is a type of [[:Character:Perception|Perception]]. It reflects an [[:Character:Entity|Entity's]] capacity to take in and understand sensory information outside of traditional means such as sight. Organs such as tongues and noses allow in scents and tastes which form a sensory-scape, jawbones and tympanic membranes assist in echolocating static objects and people or carefully calibrated pendulums pick up subtle vibrations of movement in the surrounding environment; these are just some of the ways in which [[:Character:Perception#Physical]] [[:Character:Perception|Perception]] can allow an [[:Character:Entity]] to discern and understand the world around them. When using [[:Character:Perception#Physical]] [[:Character:Perception|Perception]] as your [[:Character:Perception#Primary Perception]], you gain any [[:Mechanic:General:Appropriate]] negatives and positives as discussed at your table, as well as the following mechanical benefits for that level of [[:Character:Perception|Perception]]. ==== Oblivious Physical ==== [[:Character:Perception#Oblivious Physical]] is a level of [[:Character:Perception#Physical]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Oblivious Physical]] lacks the ability to take in the extra sensory world around them, things such as smell, taste, echolocation, object permanence or seismic detection are all absent. [[:Character:Perception#Oblivious Physical]] narrows the [[:Character:Entity|Entity's]] sense of the world to nothing beyond themselves and what they can see directly before them. An [[:Character:Entity]] using [[:Character:Perception#Oblivious Physical]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * [[:Mechanic:Roll|Rolls]] will always suffer [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], or as [[:Mechanic:General:Appropriate]], [[:Mechanic:Outcome:Automatic Failure|Automatically Fail]]. * They can not [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Dull Physical ==== [[:Character:Perception#Dull Physical]] is a level of [[:Character:Perception#Physical]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Dull Physical]] has a poor ability to take in the extra sensory world around them, things such as smell, taste, echolocation, object permanence or seismic detection are all weak and hampered in the distance they can reach. [[:Character:Perception#Dull Physical]] narrows the [[:Character:Entity|Entity's]] sense of the world to the immediate area around them, barely being able to feel beyond a few small rooms. An [[:Character:Entity]] using [[:Character:Perception#Dull Physical]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can feel out the nearby area, sensing movement and hidden objects with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They are entitled to [[:Mechanic:Roll:Save|Saves]] against nearby hidden targets such as [Hiding] [[:Character|Characters]] or [[:Item:Consumable#Mines]], with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] nearby [[:Character:Entity|Entities]], as [[:Mechanic:General:Appropriate]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Average Physical ==== [[:Character:Perception#Average Physical]] is a level of [[:Character:Perception#Physical]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Average Physical]] has a normal ability to take in the extra sensory world around them, things such as smell, taste, echolocation, object permanence or seismic detection are all capable and have a fair distance they can reach. [[:Character:Perception#Average Physical]] shapes the [[:Character:Entity|Entity's]] sense of the world to a moderate area around them, roughly the size of a neighbourhood. An [[:Character:Entity]] using [[:Character:Perception#Average Physical]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can feel out the area, sensing movement and hidden objects with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They are entitled to [[:Mechanic:Roll:Save|Saves]] against hidden targets such as [Hiding] [[:Character|Characters]] or [[:Item:Consumable#Mines]], with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. ==== Acute Physical ==== [[:Character:Perception#Acute Physical]] is a level of [[:Character:Perception#Physical]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Acute Physical]] has a keen ability to take in the extra sensory world around them, things such as smell, taste, echolocation, object permanence or seismic vibrations are all sharp and have a great distance they can reach. [[:Character:Perception#Acute Physical]] shapes the [[:Character:Entity|Entity's]] sense of the world to a large area around them, roughly the size of a city. An [[:Character:Entity]] using [[:Character:Perception#Acute Physical]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can feel out the area, sensing movement and hidden objects with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. * They are entitled to [[:Mechanic:Roll:Save|Saves]] against hidden targets such as [Hiding] [[:Character|Characters]] or [[:Item:Consumable#Mines]], with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. ==== Flawless Physical ==== [[:Character:Perception#Flawless Physical]] is a level of [[:Character:Perception#Physical]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Flawless Physical]] has a near-perfect ability to take in the extra sensory world around them, things such as smell, taste, echolocation, object permanence or seismic detection are all beyond the norm and have an exceptional distance they can reach. [[:Character:Perception#Flawless Physical]] shapes the [[:Character:Entity|Entity's]] sense of the world to a staggering area around them, roughly the size of a planet or beyond in some cases. An [[:Character:Entity]] using [[:Character:Perception#Flawless Physical]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can feel out the area, sensing movement and hidden objects with [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or even [[:Mechanic:Outcome:Automatic Success]], as [[:Mechanic:General:Appropriate]]. * They are entitled to [[:Mechanic:Roll:Save|Saves]] against hidden targets such as [Hiding] [[:Character|Characters]] or [[:Item:Consumable#Mines]], with [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or even [[:Mechanic:Outcome:Automatic Success]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. ===== Social ===== [[:Character:Perception#Social]] is a type of [[:Character:Perception|Perception]]. It reflects an [[:Character:Entity|Entity's]] capacity to take in and understand the hierarchies and interconnected relationships of individuals, their ability to remember those individuals and understand them. A subconscious intuition that someone you've just met is the brother of someone you know, a dedicated hindbrain that stores every intricacy of different societies greeting rituals or a computer bank subscribed to, and scrubbing through, every social media site on the net; these are just some of the ways in which [[:Character:Perception#Social]] [[:Character:Perception|Perception]] can allow an [[:Character:Entity]] to discern and understand the world around them. When using [[:Character:Perception#Social]] [[:Character:Perception|Perception]] as your [[:Character:Perception#Primary Perception]], you gain any [[:Mechanic:General:Appropriate]] negatives and positives as discussed at your table, as well as the following mechanical benefits for that level of [[:Character:Perception|Perception]]. ==== Oblivious Social ==== [[:Character:Perception#Oblivious Social]] is a level of [[:Character:Perception#Social]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Oblivious Social]] lacks the ability to take in any facets of interpersonal connection or hierarchies, their ability to remember individuals and understand them, understanding of structured hierarchies, language skills and comprehension of social constructs are all absent. [[:Character:Perception#Oblivious Social]] eliminates the [[:Character:Entity|Entity's]] sense of the sapient world, they cannot see or understand anything of a societal nature, such as community, individuality or lasting relationships. An [[:Character:Entity]] using [[:Character:Perception#Oblivious Social]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * [[:Mechanic:Roll|Rolls]] will always suffer [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], or as [[:Mechanic:General:Appropriate]], [[:Mechanic:Outcome:Automatic Failure|Automatically Fail]]. * They can not understand social constructs, communicate or otherwise understand language. * They can not [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Dull Social ==== [[:Character:Perception#Dull Social]] is a level of [[:Character:Perception#Social]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Dull Social]] has a poor ability to take in the facets of interpersonal connection or hierarchies, their ability to remember individuals and understand them, understanding of structured hierarchies, language skills and comprehension of social constructs are all weak but culminate in passable ability to be social. [[:Character:Perception#Dull Social]] weakens the [[:Character:Entity|Entity's]] sense of the sapient world, they can just barely see or understand things of a societal nature, such as community, individuality or lasting relationships. An [[:Character:Entity]] using [[:Character:Perception#Dull Social]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can communicate with social [[:Character:Entity|Entities]] and comprehend social concepts, with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can understand simple, primal relationships such as families and lovers. * They can [[:Mechanic:Conflict:Perceived|Perceive]] other [[:Character:Entity|Entities]], as [[:Mechanic:General:Appropriate]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Average Social ==== [[:Character:Perception#Average Social]] is a level of [[:Character:Perception#Social]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Average Social]] has a normal ability to take in the facets of interpersonal connection or hierarchies, their ability to remember individuals and understand them, understanding of structured hierarchies, language skills and comprehension of social constructs are all solid, culminating in a common ability to be social. [[:Character:Perception#Average Social]] gives [[:Character:Entity|Entities]] a decent sense of the sapient world, they can see or understand things of a societal nature, such as community, individuality or lasting relationships. An [[:Character:Entity]] using [[:Character:Perception#Average Social]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can communicate with social [[:Character:Entity|Entities]] and comprehend social concepts, with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can understand simple, primal relationships such as families and lovers. * They can understand complex relationships such as businesses, community, clans, religions and nations. * They can [[:Mechanic:Conflict:Perceived|Perceive]] other [[:Character:Entity|Entities]], as [[:Mechanic:General:Appropriate]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Acute Social ==== [[:Character:Perception#Acute Social]] is a level of [[:Character:Perception#Social]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Acute Social]] has a keen ability to take in the facets of interpersonal connection or hierarchies, their ability to remember individuals and understand them, understanding of structured hierarchies, language skills and comprehension of social constructs are all good, culminating in an excellent ability to be social. [[:Character:Perception#Acute Social]] gives [[:Character:Entity|Entities]] a greater sense of the sapient world, they can easily see or understand things of a societal nature, such as community, individuality or lasting relationships. An [[:Character:Entity]] using [[:Character:Perception#Acute Social]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can communicate with social [[:Character:Entity|Entities]] and comprehend social concepts, with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. * They can understand simple, primal relationships such as families and lovers. * They can understand complex relationships such as businesses, community, clans, religions and nations. * They can gain insights into other [[:Character:Entity#Entity Types|Sapients]], often automatically gleaning simple details such as if they are a brave leader, cowardly nobody, arrogant fool or wise trader. * They can [[:Mechanic:Conflict:Perceived|Perceive]] other [[:Character:Entity|Entities]], as [[:Mechanic:General:Appropriate]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Flawless Social ==== [[:Character:Perception#Flawless Social]] is a level of [[:Character:Perception#Social]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Flawless Social]] has an exceptional ability to take in the facets of interpersonal connection or hierarchies, their ability to remember individuals and understand them, understanding of structured hierarchies, language skills and comprehension of social constructs are all tremendous, culminating in an extremely potent ability to be social. [[:Character:Perception#Flawless Social]] gives [[:Character:Entity|Entities]] an astonishing sense of the sapient world, they can with almost no thought see or understand things of a societal nature, such as community, individuality or lasting relationships. An [[:Character:Entity]] using [[:Character:Perception#Flawless Social]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can communicate with social [[:Character:Entity|Entities]] and comprehend social concepts, with [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or even [[:Mechanic:Outcome:Automatic Success]], as [[:Mechanic:General:Appropriate]]. * They can understand simple, primal relationships such as families and lovers. * They can understand complex relationships such as businesses, community, clans, religions and nations. * They can gain insights into other [[:Character:Entity#Entity Types|Sapients]], often automatically gleaning simple details such as if they are a brave leader, cowardly nobody, arrogant fool or wise trader. * They can understand other [[:Character:Entity#Entity Types|Sapients]] completely without ever having met them, with just the external social data around them such as friends, family or their social media pages. * They can [[:Mechanic:Conflict:Perceived|Perceive]] other [[:Character:Entity|Entities]], as [[:Mechanic:General:Appropriate]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ===== Visual ===== [[:Character:Perception#Visual]] is a type of [[:Character:Perception|Perception]]. It reflects an [[:Character:Entity|Entity's]] capacity to take in and understand light reflected off of objects and beings, forming distinct shapes and details. Ocular organs receiving tight bands of reflected lightwaves and processing them into recognisable objects and people, photoreactive cells lining a limb that follows sources of light or a large crystal lens that focuses the reflected light onto a surface that digitises the information; these are just some of the ways in which [[:Character:Perception#Visual]] [[:Character:Perception|Perception]] can allow an [[:Character:Entity]] to discern and understand the world around them. When using [[:Character:Perception#Visual]] [[:Character:Perception|Perception]] as your [[:Character:Perception#Primary Perception]], you gain any [[:Mechanic:General:Appropriate]] negatives and positives as discussed at your table, as well as the following mechanical benefits for that level of [[:Character:Perception|Perception]]. ==== Oblivious Visual ==== [[:Character:Perception#Oblivious Visual]] is a level of [[:Character:Perception#Visual]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Oblivious Visual]] lacks the ability to take in any form of reflected light, ocular organs, photoreactive cells or crystal lenses are all absent. [[:Character:Perception#Oblivious Visual]] eliminates the [[:Character:Entity|Entity's]] sense of the world cast in light, they cannot see anything, regardless of how well lit it may be, written words, faces, colours and other purely visual information are unavailable to them. An [[:Character:Entity]] using [[:Character:Perception#Oblivious Visual]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * [[:Mechanic:Roll|Rolls]] will always suffer [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], or as [[:Mechanic:General:Appropriate]], [[:Mechanic:Outcome:Automatic Failure|Automatically Fail]], regardless of [[:Mechanic:General:Environment:Light Level]]. * They can not [[:Mechanic:Conflict:Perceived|Perceive]] [[:Character:Entity|Entities]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]]. ==== Dull Visual ==== [[:Character:Perception#Dull Visual]] is a level of [[:Character:Perception#Visual]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Dull Visual]] has a poor ability to take in reflected light, ocular organs, photoreactive cells or crystal lenses are all weak and short-ranged. [[:Character:Perception#Dull Visual]] limits the [[:Character:Entity|Entity's]] sense of the world cast in light, they struggle to see anything, requiring strong lighting to help, written words, faces, colours and other purely visual information appear soft and indistinct but still legible enough to understand with effort. An [[:Character:Entity]] using [[:Character:Perception#Dull Visual]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can interact with the world around them with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. Different [[:Mechanic:General:Environment:Light Level|Light Levels]] will affect this in similar ways as [[:Mechanic:Conflict:Acquired|Acquiring]] below, discuss which applies, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] nearby [[:Character:Entity|Entities]] as long as there is [[:Mechanic:General:Appropriate]] [[:Mechanic:General:Environment:Light Level|Light]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] in [[:Mechanic:General:Environment:Light Level#Bright Light]] with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] in [[:Mechanic:General:Environment:Light Level#Neutral Light]] with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] in [[:Mechanic:General:Environment:Light Level#Dim Light]] or lower, as [[:Mechanic:General:Appropriate]]. ==== Average Visual ==== [[:Character:Perception#Average Visual]] is a level of [[:Character:Perception#Visual]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Average Visual]] has a normal ability to take in reflected light, ocular organs, photoreactive cells or crystal lenses are all average and moderately ranged. [[:Character:Perception#Average Visual]] gives the [[:Character:Entity]] a decent sense of the world cast in light, they can see most things, with good lighting to help, written words, faces, colours and other purely visual information appear distinct and legible enough to understand. An [[:Character:Entity]] using [[:Character:Perception#Average Visual]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can interact with the world around them with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. Different [[:Mechanic:General:Environment:Light Level|Light Levels]] will affect this in similar ways as [[:Mechanic:Conflict:Acquired|Acquiring]] below, discuss which applies, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] not too distant [[:Character:Entity|Entities]] as long as there is [[:Mechanic:General:Appropriate]] [[:Mechanic:General:Environment:Light Level|Light]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] in [[:Mechanic:General:Environment:Light Level#Neutral Light]] and higher with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] in [[:Mechanic:General:Environment:Light Level#Dim Light]] with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] in [[:Mechanic:General:Environment:Light Level#Null Light]], as [[:Mechanic:General:Appropriate]]. ==== Acute Visual ==== [[:Character:Perception#Acute Visual]] is a level of [[:Character:Perception#Visual]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Acute Visual]] has a keen ability to take in reflected light, ocular organs, photoreactive cells or crystal lenses are all strongly capable and long-ranged. [[:Character:Perception#Acute Visual]] gives the [[:Character:Entity]] a good sense of the world cast in light, they can see most things, even without good lighting, written words, faces, colours and other purely visual information appear sharp and highly legible. An [[:Character:Entity]] using [[:Character:Perception#Acute Visual]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can interact with the world around them with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. Different [[:Mechanic:General:Environment:Light Level|Light Levels]] will affect this in similar ways as [[:Mechanic:Conflict:Acquired|Acquiring]] below, discuss which applies, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] distant [[:Character:Entity|Entities]] as long as there is [[:Mechanic:General:Appropriate]] [[:Mechanic:General:Environment:Light Level|Light]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] in [[:Mechanic:General:Environment:Light Level#Dim Light]] and higher with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can not [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] in [[:Mechanic:General:Environment:Light Level#Null Light]], as [[:Mechanic:General:Appropriate]]. ==== Flawless Visual ==== [[:Character:Perception#Flawless Visual]] is a level of [[:Character:Perception#Visual]] [[:Character:Perception|Perception]]. An [[:Character:Entity]] with [[:Character:Perception#Flawless Visual]] has an exceptional ability to take in reflected light, ocular organs, photoreactive cells or crystal lenses are all near-perfect and extremely long-ranged. [[:Character:Perception#Flawless Visual]] gives the [[:Character:Entity]] a superior sense of the world cast in light, they can see most things, even through some solid objects, even without any light whatsoever, written words, faces, colours and other purely visual information appear beyond vivid and highly clear at vast distances. An [[:Character:Entity]] using [[:Character:Perception#Flawless Visual]] [[:Character:Perception|Perception]] as its [[:Character:Perception#Primary Perception]] gains the following effects: * They can interact with the world around them with [[:Mechanic:Roll:Dice Pool:Property:Advantage]], as [[:Mechanic:General:Appropriate]]. Different [[:Mechanic:General:Environment:Light Level|Light Levels]] will affect this in similar ways as [[:Mechanic:Conflict:Acquired|Acquiring]] below, discuss which applies, as [[:Mechanic:General:Appropriate]]. * They can see through thin walls and obstacles as if they were mildly transparent, as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Perceived|Perceive]] extremely distant [[:Character:Entity|Entities]] as long as there is [[:Mechanic:General:Appropriate]] [[:Mechanic:General:Environment:Light Level|Light]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] in [[:Mechanic:General:Environment:Light Level#Dim Light]] and higher with no [[:Mechanic:Roll:Dice Pool:Property:Advantage]] or [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. * They can [[:Mechanic:Conflict:Acquired|Acquire]] [[:Character:Entity|Entities]] in [[:Mechanic:General:Environment:Light Level#Null Light]] with [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]], as [[:Mechanic:General:Appropriate]]. ==== Changelog ==== Version 0.5c - Jul 2026 * All Perceptions updated with rules and descriptions.