====== Astral Wind Farm ====== |< - 20% 15% 15% 15% 20% 15%>| ^ Astral Wind Farm ^^^^^^ ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Core| | ^[[Game_Mechanics:Definitions:Mark]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 1 | - | - | 15,000c | 250c | | Mk. 2 | 2 | 1 | - | 60,000c | 225c | | Mk. 3 | 3 | 1 | - | 135,000c | 200c | | Mk. 4 | 4 | 2 | - | 240,000c | 175c | | Mk. 5 | 5 | 2 | - | 375,000c | 150c | | Mk. 6 | 6 | 3 | - | 540,000c | 125c | | Mk. 7 | 7 | 3 | - | 735,000c | 100c | | Mk. 8 | 8 | 4 | - | 960,000c | 75c | | Mk. 9 | 9 | 4 | - | 1,215,000c | 50c | | Mk. 10 | 10 | 5 | - | 1,500,000c | 25c | ^Traits |||||| | [[:Traits:Electronic]] |||||| ^Effects|||||| |Gain **1**/**2**/**3**/**4**/**5**/**6**/**7**/**8**/**9**/**10** [[:Ratings:Mana]]. \\ \\ In Addition, unlike other Electronic Cyberware, Astral Wind Farms have additional effects when Disrupted. \\ As soon as you gain Stacks of [[:Game_Mechanics:Conditions:Disrupted]], you Immediately reduce your Maximum Mana by the [[:Game_Mechanics:Definitions:Appropriate]] amount because the Cyberware has been disabled. \\ However, you additionally take Mana Damage equal to the amount of Mana granted by the Astral Wind Farms and suffer a [[:Game_Mechanics:Miscast]]. \\ \\ (//For Example: If you become Disrupted with a Mk. 3 Astral Wind Farm installed you reduce your Maximum Mana by 3, then suffer 3 Mana Damage and then suffer a Miscast.//) ||||||