====== Behavioral Identifying Package ====== ^ Behavioral Identifying Package ^^^^ ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| ^[[Game_Mechanics:Definitions:Value]]|100,000c^[[Game_Mechanics:Definitions:Upkeep]]|50c| ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Sensory| ^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^^ | 1 | 2 | 1 || ^Traits |||| | [[:Traits:Electronic]] |||| ^Effects|||| |You take any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] against lies, determining the truth or seeing through fictitious stories or reports with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the Effects of the [[:Traits:Reliable]], [[:Traits:Fine]], [[:Traits:Exploding_Die]] and [[:Traits:Doubles]] Properties.||||