====== Blast Knucks ====== |< - 20% 20% 20% 20% 20% >| ^ Blast Knucks ^^^^^ ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^[[Game_Mechanics:Definitions:Cost]]|20,000c^[[Game_Mechanics:Definitions:Upkeep]]|500c| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Arm| ^[[:Game_Mechanics:Definitions:Damage]]^[[:Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^ | 2D8 + [[:Stats:Brawn]] | 1 | 3 | 4 | 2 | ^Traits ||||| | [[:Traits:Close Combat]], [[:Traits:Loud]], [[:Traits:Blast]], [[:Traits:Vicious]] ||||| ^Effects||||| |Gain the Blast Knucks Ability \\ \\ **Blast Knucks** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make two [[:Skills#Athletics]] [[:Game_Mechanics:Attacks]] against a Perceived target with the Blast Knucks. \\ Additionally, instead of making these Attacks, you can use the Blast Knucks in the same way as a Breaching Charge, but ignoring the effects of the [[:Traits:Dangerous]] Property. This use is instead of the above, and thus, you can only use this Cyberware once per [[:Game_Mechanics:Encounter]], either as a pair of Attacks or as a Breaching Charge.\\ \\ For the purposes of using this Cyberware, it counts as Both a [[:Masteries:Meat]] and [[:Masteries:Explosives]] Weapon.|||||