====== Deep Spine Netnode ====== |< - 20% 15% 15% 15% 20% 15%>| ^ Deep Spine Netnode ^^^^^^ ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Neural| | ^[[Game_Mechanics:Definitions:Mark]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 1 | 3 | 2 | 1,000c | 450c | | Mk. 2 | 2 | 6 | 4 | 500,000c | 150c | | Mk. 3 | 3 | 9 | 6 | 5,000,000c | 50c | ^Traits |||||| | [[:Traits:Electronic]] |||||| ^Effects|||||| |You can perform [[:Game_Mechanics:Netrunning]], by performing a Double Action at a netnode Console. You gain RAM equal to **1x**/**2x**/**3x** your [[:Stats:Smarts]]. In addition, you gain an additional **0**/**1**/**2**/ Action Point/s per Turn, while Netrunning.||||||