====== Dispersionfield Core ====== |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| ^ Dispersionfield Core ^^^^^^^^ ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| | | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Core| || ^[[Game_Mechanics:Definitions:Mark]]^[[:Game_Mechanics:Definitions:Maximum Barrier]]^[[:Game_Mechanics:Definitions:Barrier Regeneration]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 10 | 5/Turn | 2 | 3 | 1 | 100,000c | 150c | | Mk. 2 | 20 | 10/Turn | 4 | 6 | 2 | 800,000c | 100c | | Mk. 3 | 30 | 15/Turn | 6 | 9 | 3 | 2,700,000c | 50c | ^Traits |||||||| | [[:Traits:Electronic]] |||||||| ^Effects|||||||| |Set your Maximum [[:Ratings:Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.\\ \\ In addition, prevent half the damage dealt by Energy weapons (rounded down, post-mitigation) to the Barrier. After Damage has been resolved, restore [[:Ratings:Strain]] equal to the amount of Damage prevented.||||||||