====== E.C.M. Shielding ====== |< - 20% 15% 15% 15% 20% 15%>| ^ E.C.M. Shielding ^^^^^^ ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Dermal| | ^[[Game_Mechanics:Definitions:Mark]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 2 | 1 | - | 25,000c | 300c | | Mk. 2 | 4 | 2 | 1 | 200,000c | 200c | | Mk. 3 | 6 | 3 | 2 | 675,000c | 100c | ^Traits |||||| | - |||||| ^Effects|||||| |You take any and all [[:Game_Mechanics:Save|Saves]] against [[:Masteries:Slicing]] Abilities, [[:Masteries:Netrunning]] Abilities or any form of electronic warfare or disruption with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].\\ \\ At Mk.2 you also gain the [[:Traits:Trusty]] and [[:Traits:Reliable]] Properties to these Saves. \\ \\ At Mk. 3 you are immune to the effects of the [[:Game_Mechanics:Conditions:Disrupted]] Condition.||||||