====== Flesh Mesh ====== ^ Flesh Mesh ^^^^ ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||| ^[[Game_Mechanics:Definitions:Value]]|500,000c^[[Game_Mechanics:Definitions:Upkeep]]|200c| ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Dermal| ^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^^ | 2 | 3 | 2 || ^Traits |||| | [[:Traits:Electronic]] |||| ^Effects|||| |When installed, nominate one of the following Conditions:.\\ \\ - [[:Game_Mechanics:Conditions:Frozen]] \\ - [[:Game_Mechanics:Conditions:Disrupted]] \\ - [[:Game_Mechanics:Conditions:Corroded]] \\ - [[:Game_Mechanics:Conditions:Sticky]] \\ - [[:Game_Mechanics:Conditions:Poisoned]] \\ - [[:Game_Mechanics:Conditions:Nauseated]]\\ \\ Once per [[:Game_Mechanics:Encounter]], whenever you are successfully Attacked by an [[:Game_Mechanics:Definitions:Adjacent]] target, you may apply 2D12 Stacks of the nominated Condition to the attacker, before the Attack is resolved. If you have nominated Corroded, Disrupted or Frozen, you only apply D12 instead.||||