====== FlickerBarricade Core ====== |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| ^ FlickerBarricade Core ^^^^^^^^ ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| | | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Core| || ^[[Game_Mechanics:Definitions:Mark]]^[[:Game_Mechanics:Definitions:Maximum Barrier]]^[[:Game_Mechanics:Definitions:Barrier Regeneration]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 10 | 10/Scene | 1 | 2 | - | 13,500c | 225c | | Mk. 2 | 20 | 20/Scene | 2 | 4 | 1 | 108,000c | 180c | | Mk. 3 | 30 | 30/Scene | 3 | 6 | 1 | 364,500c | 135c | | Mk. 4 | 40 | 40/Scene | 4 | 8 | 2 | 864,000c | 90c | | Mk. 5 | 50 | 50/Scene | 5 | 10 | 2 | 1,687,500c | 45c | ^Traits |||||||| | [[:Traits:Electronic]], [[:Traits:Signature X Range|Signature Sourcery Solutions Range]] |||||||| ^Effects|||||||| |Set your Maximum [[:Ratings:Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.||||||||