====== FlickerBarrier Core ====== |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| ^ FlickerBarrier Core ^^^^^^^^ ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| | | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Core| || ^[[Game_Mechanics:Definitions:Mark]]^[[:Game_Mechanics:Definitions:Maximum Barrier]]^[[:Game_Mechanics:Definitions:Barrier Regeneration]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 5 | 5/Turn | 1 | 2 | - | 15,000c | 250c | | Mk. 2 | 10 | 10/Turn | 2 | 4 | 1 | 120,000c | 200c | | Mk. 3 | 15 | 15/Turn | 3 | 6 | 1 | 405,000c | 150c | | Mk. 4 | 20 | 20/Turn | 4 | 8 | 2 | 960,000c | 100c | | Mk. 5 | 25 | 25/Turn | 5 | 10 | 2 | 1,875,000c | 50c | ^Traits |||||||| | [[:Traits:Electronic]] |||||||| ^Effects|||||||| |Set your Maximum [[:Ratings:Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.||||||||