====== Flickerfield Core ====== |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| ^ Flickerfield Core ^^^^^^^^ ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| | | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Core| || ^[[Game_Mechanics:Definitions:Mark]]^[[:Game_Mechanics:Definitions:Maximum Barrier]]^[[:Game_Mechanics:Definitions:Barrier Regeneration]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 25 | 25/Scene | 3 | 5 | 2 | 300,000c | 300c | | Mk. 2 | 50 | 50/Scene | 5 | 10 | 3 | 2,400,000c | 200c | | Mk. 3 | 75 | 75/Scene | 7 | 15 | 4 | 8,100,000c | 100c | ^Traits |||||||| | [[:Traits:Electronic]], [[:Traits:Flickerfield]] |||||||| ^Effects|||||||| |Set your Maximum [[:Ratings:Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.||||||||