====== FlickerFighter Core ====== |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| ^ FlickerFighter Core ^^^^^^^^ ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||||||| | | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Core| || ^[[Game_Mechanics:Definitions:Mark]]^[[:Game_Mechanics:Definitions:Maximum Barrier]]^[[:Game_Mechanics:Definitions:Barrier Regeneration]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 40 | 40/Day | 2 | 4 | - | 100,000c | 150c | | Mk. 2 | 80 | 80/Day | 4 | 8 | 1 | 800,000c | 100c | | Mk. 3 | 120 | 120/Day | 6 | 12 | 2 | 2,700,000c | 50c | ^Traits |||||||| | [[:Traits:Electronic]], [[:Traits:FlickerFighter]] |||||||| ^Effects|||||||| |Set your Maximum [[:Ratings:Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.||||||||