====== General Survivability Package ====== |< - 20% 15% 15% 15% 20% 15%>| ^ General Survivability Package ^^^^^^ ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Core| | ^[[Game_Mechanics:Definitions:Mark]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 2 | 2 | 1 | 25,000c | 500c | | Mk. 2 | 4 | 4 | 2 | 200,000c | 400c | | Mk. 3 | 6 | 6 | 3 | 675,000c | 300c | | Mk. 4 | 8 | 8 | 4 | 1,600,000c | 200c | | Mk. 5 | 10 | 10 | 5 | 3,125,000c | 100c | ^Traits |||||| | - |||||| ^Effects|||||| |Increase your [[:Ratings:Fortitude_Save|Fortitude]], [[:Ratings:Reflex_Save|Reflex]], [[:Ratings:Will_Save|Will]] and [[:Ratings:Insight_Save|Insight]] by **1**/**2**/**3**/**4**/**5**.||||||