====== High-Tension Grappler ====== |< - 20% 20% 20% 20% 20% >| ^ High-Tension Grappler ^^^^^ ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| | ^[[Game_Mechanics:Definitions:Cost]]|20,000c^[[Game_Mechanics:Definitions:Upkeep]]|50c| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Arm| ^[[:Game_Mechanics:Definitions:Damage]]^[[:Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^ | D4 | 12 - 24 | 2 | 3 | 1 | ^Traits ||||| | [[:Traits:Electronic]] ||||| ^Effects||||| |Gain the H.T Grappler Ability \\ \\ **H.T Grappler** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Coordination]] [[:Game_Mechanics:Attacks]] against a Perceived non-vehicular target with the High-Tension Grappler. \\ If this Attack is successful, in addition to the Damage, you may either move yourself into [[:Game_Mechanics:Definitions:Adjacent|Adjacency]] of the target or move the target into Adjacency of you. In either case, the [[:Character]] being moved must be repositioned into an unoccupied space and this cannot provoke [[:Base_Actions:Opportunity_Attack]] or [[:Base_Actions:Intercept]] Actions.\\ \\ Alternatively, this can be used against a Vehicle, Terrain Piece or otherwise solid object, as [[:Game_Mechanics:Definitions:Appropriate]], by performing a Coordination Check VS [[:Game_Mechanics:Recommended_Difficulty|RMD]]:~20 to pull yourself to it in the same manner as above.\\ \\ For the purposes of using this Cyberware, it counts as a [[:Masteries:Light_Arms]] Weapon.|||||