====== HookeStep System ====== |< - 20% 15% 15% 15% 20% 15%>| ^ HookeStep System ^^^^^^ ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Leg| | ^[[Game_Mechanics:Definitions:Mark]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 1 | 2 | 2 | 100,000c | 150c | | Mk. 2 | 2 | 4 | 4 | 800,000c | 100c | | Mk. 3 | 3 | 6 | 6 | 2,700,000c | 50c | ^Traits |||||| | - |||||| ^Effects|||||| |Should you perform the [[:Base_Actions:Dodge]] Ability during an [[:Game_Mechanics:Attacks|Attack]], once the Attack has been resolved, you may immediately move **2**/**4**/**6** Units. This movement can't trigger the [[:Base_Actions:Opportunity_Attack]] or [[:Base_Actions:Intercept]] Abilities. \\ \\ In addition, you are immune to Fall Damage.||||||