====== Manticore Spike ====== |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| ^ Manticore Spike ^^^^^^^^ ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||||| | | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Core| || ^[[Game_Mechanics:Definitions:Mark]]^[[:Game_Mechanics:Definitions:Damage]]^[[:Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 2D6 | 1 - 3 | 2 | 3 | 2 | 50,000c | 300c | | Mk. 2 | 3D6 | 1 - 3 | 4 | 6 | 4 | 400,000c | 200c | | Mk. 3 | 4D6 | 1 - 3 | 6 | 9 | 6 | 1,350,000c | 100c | ^Traits |||||||| | [[:Traits:Electronic]], [[:Traits:Close Combat]], [[:Traits:Vicious]] |||||||| ^Effects|||||||| |Gain the Manticore Spike Ability \\ \\ **Manticore Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], make a [[:Skills#Tech]] Attack against a Perceived target with the Manticore Spike. For the purposes of using this Cyberware, it counts as a [[:Masteries:Melee]] Weapon. \\ \\ When this Cyberware deals [[:Ratings:Health]] Damage, the target also takes a [[:Ratings:Fortitude_Save]] (DC: Equal to Attack Total). If failed, the target gains the [[:Game_Mechanics:Conditions:Paralyzed]] Condition until the start of your Turn and **D6**/**2D6**/**3D6** [[:Game_Mechanics:Conditions:Poisoned]] Stacks. ||||||||