====== Mega-Mike ====== |< - 20% 15% 15% 15% 20% 15%>| ^ Mega-Mike ^^^^^^ ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Neural| | ^[[Game_Mechanics:Definitions:Mark]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 3 | 3 | 2 | 100,000c | 200c | | Mk. 2 | 4 | 4 | 3 | 800,000c | 150c | | Mk. 3 | 5 | 5 | 4 | 2,700,000c | 100c | ^Traits |||||| | [[:Traits:Electronic]] |||||| ^Effects|||||| |During the [[:Game_Mechanics:Environmental_Step]], the Mega-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with a Medium Shotgun, with a bonus of **+10**/**+20**/**+30**. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the [[:Base_Actions:Reload]] Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions.||||||