====== Multimodal Perception Booster ====== |< - 20% 15% 15% 15% 20% 15%>| ^ Multimodal Perception Booster ^^^^^^ ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Sensory| | ^[[Game_Mechanics:Definitions:Mark]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 1 | 1 | - | 10,000c | 125c | | Mk. 2 | 1 | 2 | 1 | 80,000c | 100c | | Mk. 3 | 2 | 3 | 1 | 270,000c | 75c | | Mk. 4 | 2 | 4 | 1 | 640,000c | 50c | | Mk. 5 | 3 | 5 | 2 | 1,250,000c | 25c | ^Traits |||||| | [[:Traits:Electronic]] |||||| ^Effects|||||| |Gain a bonus **D4**/**D6**/**D8**/**D10**/**D12** to [[:Ratings:Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).||||||