====== Non-Reactive Exoskeleton ====== |< - 20% 15% 15% 15% 20% 15%>| ^ Non-Reactive Exoskeleton ^^^^^^ ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Dermal| | ^[[Game_Mechanics:Definitions:Mark]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 1 | 1 | - | 10,000c | 250c | | Mk. 2 | 2 | 3 | 1 | 80,000c | 200c | | Mk. 3 | 3 | 5 | 2 | 270,000c | 150c | | Mk. 4 | 4 | 7 | 3 | 640,000c | 100c | | Mk. 5 | 5 | 9 | 4 | 1,250,000c | 50c | ^Traits |||||| | - |||||| ^Effects|||||| |When installed, nominate **1**/**2**/**3**/**4**/**5** of the following Conditions. You are immune to the nominated Condition/s, and thus can't gain Stacks of said Condition/s.\\ \\ - [[:Game_Mechanics:Conditions:Burning]] \\ - [[:Game_Mechanics:Conditions:Frozen]] \\ - [[:Game_Mechanics:Conditions:Sticky]] \\ - [[:Game_Mechanics:Conditions:Corroded]] \\ - [[:Game_Mechanics:Conditions:Bleeding]] \\ - [[:Game_Mechanics:Conditions:Blinded]] \\ \\ The nominated Condition/s can't be changed without having the Cyberware removed and a new Non-Reactive Exoskeleton installed. (//If you upgrade the Cyberware, then you may nominate another condition//).||||||