====== Occam's Laser ====== ^ Occam's Laser ^^^^ ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||| ^[[Game_Mechanics:Definitions:Value]]|2,000,000c^[[Game_Mechanics:Definitions:Upkeep]]|50c| ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Neural| ^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^^ | 5 | 5 | 10 || ^Traits |||| | [[:Traits:Electronic]] |||| ^Effects|||| | You always count as if you have the following Weapon Holstered |||| \\ ^ Occam's Laser ^^^^^^ |[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||{{ :advanced_rules:flash_300x300.png?nolink&200 |}}|| ^[[Game_Mechanics:Definitions:Archetype]]|Weapon^[[Game_Mechanics:Definitions:Subtype]]|Energy|:::|:::| ^Skill|[[:Skills#Coordination]]^Mastery|[[:Masteries:Precision]]|:::|:::| | | | | | | | ^Requirement^Damage^Range^Ammo^Hardpoints| | | - | 3D12 + 5 | 6 - 36 | - | - | | ^Traits||^Effects||| | [[:Traits:Armour_Piercing]], [[:Traits:Subtle]], [[:Traits:Holstered]], [[:Traits:Vicious]], [[:Traits:Fine]] ||| - |||