====== Seco-Spike ====== ^ Seco-Spike ^^^^ ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//|||| ^[[Game_Mechanics:Definitions:Value]]|50,000c^[[Game_Mechanics:Definitions:Upkeep]]|50c| ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Arm| ^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^^ | 5 | 6 | 3 || ^Traits |||| | [[:Traits:Electronic]] |||| ^Effects|||| |Gain the Seco-Spike Ability \\ \\ **Seco-Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may automatically unlock an Adjacent door, console, keypad, terminal or any form of security system, as long as it is not magical in nature.|||| \\ **Ash's Aside** \\ \\ It may also be possible that a security system is so advanced that the Seco-Spike will be unable to crack it, however this should be extremely rare. We all understand that sometimes a narrative requires an extremely difficult lock that requires a specific key, however, this cyberware is intended to fulfill a skeleton key fantasy and as such, should work often. After all, if you need a door this can't open, make it magical... or make two.