====== Seco-Spike ======
^ Seco-Spike ^^^^
^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||
^[[Game_Mechanics:Definitions:Value]]|50,000c^[[Game_Mechanics:Definitions:Upkeep]]|50c|
^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Arm|
^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^^
| 5 | 6 | 3 ||
^Traits ||||
| [[:Traits:Electronic]] ||||
^Effects||||
|Gain the Seco-Spike Ability \\ \\ **Seco-Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may automatically unlock an Adjacent door, console, keypad, terminal or any form of security system, as long as it is not magical in nature.||||
\\
**Ash's Aside** \\ \\ It may also be possible that a security system is so advanced that the Seco-Spike will be unable to crack it, however this should be extremely rare. We all understand that sometimes a narrative requires an extremely difficult lock that requires a specific key, however, this cyberware is intended to fulfill a skeleton key fantasy and as such, should work often. After all, if you need a door this can't open, make it magical... or make two.