====== Situational Proficiency Drive ====== |< - 20% 15% 15% 15% 20% 15%>| ^ Situational Proficiency Drive ^^^^^^ ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Neural| | ^[[Game_Mechanics:Definitions:Mark]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 2 | 1 | - | 100,000c | 75c | | Mk. 2 | 4 | 2 | 1 | 800,000c | 50c | | Mk. 3 | 6 | 3 | 2 | 2,700,000c | 25c | ^Traits |||||| | [[:Traits:Electronic]] |||||| ^Effects|||||| |Gain the Situational Proficiency Drive Ability \\ \\ **Situational Proficiency Drive** \\ Quick Action. \\ Trigger [[:Game_Mechanics:Exhaustion]], then if still able, you may treat a pending [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] as if you were [[:Game_Mechanics:Definitions:Proficiencies|Proficient]]. \\ At **Mk. 2** you may also apply this bonus to [[:Game_Mechanics:Save|Saves]]. \\ At **Mk. 3** you may even add this bonus to [[:Skills]] or Saves that you are already Proficient or Resistant in.||||||