====== Subcutaneous Penetrating Impact Missile System - Dragon Hunters ====== |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| ^ Subcutaneous Penetrating Impact Missile System - Dragon Hunters ^^^^^^^^ ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||||||| | | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Arm| || ^[[Game_Mechanics:Definitions:Mark]]^[[:Game_Mechanics:Definitions:Damage]]^[[:Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 2 | 3 - 24 | 2 | 2 | 1 | 18,000c | 200c | | Mk. 2 | 3 | 3 - 24 | 4 | 4 | 2 | 144,000c | 400c | | Mk. 3 | 4 | 3 - 24 | 6 | 6 | 3 | 486,000c | 600c | ^Traits |||||||| | [[:Traits:Electronic]] |||||||| ^Effects|||||||| |Gain the Dragon Hunters Ability \\ \\ **Dragon Hunters** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] against a Perceived target, If successful, deal the above A.P Damage to the target **4**/**8**/**12** times. Additionally, should this Attack achieve [[:Game_Mechanics:Critical_Success]] it will automatically inflict **4**/**8**/**12** Injuries or Malfunctions instead of 1. For the purposes of using this Cyberware, it counts as an [[:Masteries:Explosives]] Weapon.||||||||