====== T. A. M. (Target Acquisition Matrix) Field ====== |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| ^ T. A. M. (Target Acquisition Matrix) Field ^^^^^^^^ ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| | | ^[[Game_Mechanics:Definitions:Archetype]]|Cyberware^[[Game_Mechanics:Definitions:Subtype]]|Core| || ^[[Game_Mechanics:Definitions:Mark]]^[[:Game_Mechanics:Definitions:DC]]^[[:Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Hardpoint Tax]]^[[Game_Mechanics:Definitions:Ward Tax]]^[[Game_Mechanics:Definitions:Mana Tax]]^[[Game_Mechanics:Definitions:Cost]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | 18 | 1 - 24 | 3 | 4 | 1 | 12,000c | 200c | | Mk. 2 | 21 | 1 - 48 | 4 | 5 | 1 | 96,000c | 160c | | Mk. 3 | 24 | 1 - 72 | 5 | 6 | 2 | 324,000c | 120c | | Mk. 4 | 27 | 1 - 96 | 6 | 7 | 2 | 768,000c | 80c | | Mk. 5 | 30 | 1 - 120 | 7 | 8 | 3 | 1,500,000c | 40c | ^Traits |||||||| | [[:Traits:Electronic]] |||||||| ^Effects|||||||| |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Ratings:Reflex_Save]] (DC: See Above). You, and all Perceived Allies, gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on Attacks with Missile Weapons, Vehicle Components and Cyberware against Enemies who failed until the start of the next [[:Game_Mechanics:Environmental_Step]]. In addition, these Attacks may ignore Line of Sight and Line of Effect. \\ \\ A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word Missile in its name.||||||||