====== Afflictions ====== [[:Game Mechanics:Afflictions#Afflictions|Afflictions]] are a mechanic. An [[:Game Mechanics:Afflictions#Afflictions|Affliction]] is a type debuff that may be applied multiple times to a single [[Game Mechanics:Definitions:Target]]. Each instance of an [[:Game Mechanics:Afflictions#Afflictions|Affliction]] can [[:Game Mechanics:Definitions:Stack]], increasing their effectiveness against the [[Game Mechanics:Definitions:Target]] as per the [[:Game Mechanics:Afflictions#Afflictions|Affliction's]] description. \\ \\ [[:Game Mechanics:Afflictions#Afflictions|Afflictions]] resolve their effect at the start of the afflicted [[Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]] unless stated otherwise. After resolving their effect, [[:Game Mechanics:Afflictions#Afflictions|Afflictions]] on a [[Game Mechanics:Definitions:Target]] are reduced by one instance unless stated otherwise.\\ \\ The following is a list of available [[:Game Mechanics:Afflictions#Afflictions|Afflictions]]. ====== List of Afflictions ====== * [[Game Mechanics:Afflictions:Anxiety]] * [[Game Mechanics:Afflictions:Corroded]] * [[Game Mechanics:Afflictions:Draining]] * [[Game Mechanics:Afflictions:Poisoned]] * [[Game Mechanics:Afflictions:Bleeding]] * [Disoriented] * [[Game Mechanics:Afflictions:Frozen]] * [[Game Mechanics:Afflictions:Sticky]] * [Blinded] * [[Game Mechanics:Afflictions:Disrupted]] * [[Game Mechanics:Afflictions:Irradiated]] * [[Game Mechanics:Afflictions:Burning]] * [Doomed] * [[Game Mechanics:Afflictions:Nauseated]] ---- ===== Anxiety ===== {{page>:Game Mechanics:Afflictions:Anxiety&noheader&inline}} ===== Bleeding ===== {{page>:Game Mechanics:Afflictions:Bleeding&noheader&inline}} ===== Blinded ===== {{page>:Game Mechanics:Afflictions:Blinded&noheader&inline}} ===== Burning ===== {{page>:Game Mechanics:Afflictions:Burning&noheader&inline}} ===== Corroded ===== {{page>:Game Mechanics:Afflictions:Corroded&noheader&inline}} ===== Disrupted ===== {{page>:Game Mechanics:Afflictions:Disrupted&noheader&inline}} ===== Disoriented ===== {{page>:Game Mechanics:Afflictions:Disoriented&noheader&inline}} ===== Draining ===== {{page>:Game Mechanics:Afflictions:Draining&noheader&inline}} ===== Doomed ===== {{page>:Game Mechanics:Afflictions:Doomed&noheader&inline}} ===== Frozen ===== {{page>:Game Mechanics:Afflictions:Frozen&noheader&inline}} ===== Nauseated ===== {{page>:Game Mechanics:Afflictions:Nauseated&noheader&inline}} ===== Poisoned ===== {{page>:Game Mechanics:Afflictions:Poisoned&noheader&inline}} ===== Sticky ===== {{page>:Game Mechanics:Afflictions:Sticky&noheader&inline}} ===== Suffocating ===== {{page>:Game Mechanics:Afflictions:Suffocating&noheader&inline}}