====== Disrupted ====== [[Game Mechanics:Afflictions:Disrupted#Disrupted|Disrupted]] is an [[Game Mechanics:Afflictions|Affliction]].\\ \\ The [[:Game Mechanics:Definitions:Target]] can’t use [Energy] or [[:Traits:Electronic]] [[:Items]] until the start of their next [[:Game Mechanics:Turn Order:Turn]]. \\ \\ In addition, if the [[:Game Mechanics:Definitions:Target]] has a [[:Game Mechanics:Definitions:Physiology:Technological Physiology]] they take D4 [[:Game Mechanics:Damage:Strain Damage|Strain]] or [Systems Damage], as [[:Game Mechanics:Definitions:Appropriate]], per instance of [[Game Mechanics:Afflictions:Disrupted#Disrupted|Disrupted]] they are afflicted with.\\ \\ This effect is applied at the start of the afflicted [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]], then the number of instances is reduced by 1. Should a [[:Game Mechanics:Definitions:Target]] have 0 instances, they are no longer afflicted.