====== Irradiated ====== [[Game Mechanics:Afflictions:Irradiated#Irradiated|Irradiated]] is an [[Game Mechanics:Afflictions|Affliction]].\\ \\ The [[:Game Mechanics:Definitions:Target]] takes [[:Game Mechanics:Damage:Armour Piercing Damage|A.P. Damage]] equal to the number of instances of [[Game Mechanics:Afflictions:Irradiated#Irradiated|Irradiated]] they are afflicted with based on their [[:Game Mechanics:Definitions:Physiology]]. * [[:Game Mechanics:Definitions:Target|Target's]] with an [[:Game Mechanics:Definitions:Physiology:Organic Physiology]] take D4 [[:Game Mechanics:Damage:Armour Piercing Damage|A.P. Damage]] per instance. * [[:Game Mechanics:Definitions:Target|Target's]] with an [[:Game Mechanics:Definitions:Physiology:Astral Physiology]] take 1 [[:Game Mechanics:Damage:Armour Piercing Damage|A.P. Damage]] per instance. * [[:Game Mechanics:Definitions:Target|Target's]] with a [[:Game Mechanics:Definitions:Physiology:Technological Physiology]] are immune. This effect is applied at the start of the afflicted [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Turn Order:Turn]], then the number of instances is reduced by 1. Should a [[:Game Mechanics:Definitions:Target]] have 0 instances, they are no longer afflicted.\\ \\ **Please Note**: A [[:Game Mechanics:Definitions:Target]] may have more than one [[:Game Mechanics:Definitions:Physiology]], as such you should discuss and resolve this effect as you deem [[:Game Mechanics:Definitions:Appropriate]].