====== Dice ====== [[:Mechanics:Dice Pool:Dice]] is a definitional term. A [[:Game Mechanics:Definitions:Dice|Die]] refers to any of the polyhedral objects used to determine [[:Game Mechanics:Dice Pool:Total|Totals]] and outcomes in Meat Space.\\ \\ Meat Space uses a set of commonly available polyhedral [[:Game Mechanics:Definitions:Dice]] that includes: * A D4. A pyramid with [[:Game Mechanics:Dice Pool:Result|Results]] 1 to 4. * A D6. A cube with [[:Game Mechanics:Dice Pool:Result|Results]] 1 to 6. * A D8. An Octahedron with [[:Game Mechanics:Dice Pool:Result|Results]] 1 to 8. * A pair of D10. 2 Pentagonal trapezohedrons one of which has [[:Game Mechanics:Dice Pool:Result|Results]] 0 to 9 (0 represents 10), the other with [[:Game Mechanics:Dice Pool:Result|Results]] 00 to 90. * A D12. A Dodecahedron with [[:Game Mechanics:Dice Pool:Result|Results]] 1 to 12. * A D20. An Icosahedron with [[:Game Mechanics:Dice Pool:Result|Results]] 1 to 20. * A D100. The pair of D10's combined to generate [[:Game Mechanics:Dice Pool:Result|Results]] of 1 to 100. (Accomplished by using the 2 digit D10 to represent the 10's and the single digit D10 to represent the 1's). * **Example 1**: A [[:Game Mechanics:Dice Pool:Result]] of 7 on the single digits and a [[:Game Mechanics:Dice Pool:Result]] of 40 on the double digits would give you a D100 [[:Game Mechanics:Dice Pool:Result]] of 47. * **Example 2**: A [[:Game Mechanics:Dice Pool:Result]] of 0 on the single digits and a [[:Game Mechanics:Dice Pool:Result]] of 00 on the double digits would give you a D100 [[:Game Mechanics:Dice Pool:Result]] of 100. [[:Game Mechanics:Dice Pool:Result|Results]] of 0 can not be generated. For more information about these [[:Game Mechanics:Definitions:Dice|Die]] see: [[https://en.wikipedia.org/wiki/Dice#Common_variations]] \\ \\ //**Wuntch's Whatever**// \\ While these dice are the recommended way to generate results, your table may have alternatives such as digital rollers, alternative shapes, and or novelty dice. As long as these alternatives are generating results with like values (ie. when prompted to do D8 damage, using something that can only generate results from 1 to 8) and the table agrees they are appropriate, you should feel empowered to use them. Digitally rolling D6 can come in quite handy when resolving large damage results.