====== Dangerous ====== **[[:Traits|Trait]]** - **[[:Game_Mechanics:Definitions:Property]]** \\ \\ Should you achieve [[:Game Mechanics:Success and Failure:Critical Failure]], you suffer additional consequences beyond those normally applied by a [[:Game Mechanics:Success and Failure:Critical Failure]].\\ \\ These consequences will be defined by the [[:Items|Item]], [[:Game Mechanics:Definitions:Ability]], etc conferring this [[:Game Mechanics:Definitions:Property]].\\ \\ **Example**: When rolling an [[:Game_Mechanics:Attacks|Attack]] with a [[:Items:Equipment:Weapons:Pistol]], should you achieve a [[:Game Mechanics:Success and Failure:Critical Failure]], it would cause a [[:Game Mechanics:Definitions:Weapon Jam]] meaning the pistol would immediately lose all of its [[:Game Mechanics:Definitions:Ammo]]. This is in addition to [[:Game Mechanics:Success and Failure:Failure|Failing]] the [[:Game_Mechanics:Attacks|Attack]] against the original [[:Game Mechanics:Definitions:Target]] as normal for a [[:Game Mechanics:Success and Failure:Critical Failure]].