====== Roll ====== [[:Game Mechanics:Definitions:Roll|Roll]] is a categorical term. It is the general phrase used to refer to either [[:Game Mechanics:Check|Checks]], [[:Game Mechanics:Attack|Attacks]], [[:Game Mechanics:Save|Saves]] or [[:Game Mechanics:Test|Tests]].\\ \\ [[:Game Mechanics:Definitions:Roll]] is used when a rule or [[:Game Mechanics:Definitions:Ability]] can apply to a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. Otherwise rules or [[[:Game Mechanics:Definitions:Ability|Abilities]] while specify which of the four it may affect.\\ \\ The following are brief descriptions of each type of [[:Game Mechanics:Definitions:Roll|Roll]], click on their links for their full page.\\ ===== Check ===== [[Game Mechanics:Check|Checks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Entity]]. ===== Attack ===== [[:Game Mechanics:Attack|Attacks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against another [[Game Mechanics:Definitions:Entity]] ===== Save ===== [[:Game Mechanics:Save|Saves]] are rolled when something happens to an [[Game Mechanics:Definitions:Entity]] as the result of another [[Game Mechanics:Definitions:Entity]] or the environment. ===== Test ===== [[:Game Mechanics:Test|Tests]] are any [[:Game Mechanics:Dice Pool]] that is not a [[Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]].