====== Flip a Coin ======
[[:Game Mechanics:Flip a Coin|Flipping a Coin]] is a mechanical and diagetic term. It is the act of randomly generating a [[:Game Mechanics:Dice Pool:Result]] with only two outcomes.
To [[:Game Mechanics:Flip a Coin]] you can use what is referred to as a D2. While not a real physical [[:Game Mechanics:Definitions:Dice|Die]], a D2 can be represented by a 2 sided coin or using a larger [[:Game Mechanics:Definitions:Dice|Die]] such as a D6 or D12 and declaring which [[:Game Mechanics:Dice Pool:Result|Results]] are [[:Game Mechanics:Flip a Coin#Heads]], and which are [[:Game Mechanics:Flip a Coin#Tails]].
Once you've determined which method you wish to use, flip the coin or roll the [[:Game Mechanics:Definitions:Dice|Die]], whichever side remains face up is your [[:Game Mechanics:Dice Pool:Result]].
A D2 or coin can be affected by [[:Traits]] and [[:Game Mechanics:Definitions:Property|Properties]] where [[:Game Mechanics:Definitions:Appropriate]]. In most cases [[:Game Mechanics:Definitions:Property|Properties]] will name specific [[:Game Mechanics:Definitions:Dice|Die]] or sets of [[:Game Mechanics:Definitions:Dice]] they affect, these specifically cannot apply to a D2, whereas [[:Game Mechanics:Definitions:Property|Properties]] such as [[:Game Mechanics:Definitions:Property:Fortuitous]] can. If you feel a particular [[:Traits|Trait]] or [[:Game Mechanics:Definitions:Property]] should apply to a [[:Game Mechanics:Flip a Coin|Coin Flip]] don't be afraid to have a conversation with the other [[:Game Mechanics:Definitions:Player|Players]] to determine what would be the most [[:Game Mechanics:Definitions:Appropriate]] for that [[:Game Mechanics:Flip a Coin|Coin Flip]].\\
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**Example**: Gamblin' Greg is a [[:Jobs:Gambler]], this gives him the [[:Jobs:Gambler#Double Down]] [[:Game Mechanics:Definitions:Ability]]. This [[:Game Mechanics:Definitions:Ability]] lets him [[:Game Mechanics:Flip a Coin]] to alter the outcome of a pending [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]], with a [[:Game Mechanics:Dice Pool:Result]] of [[:Game Mechanics:Flip a Coin#Heads]] becoming a [[:Game Mechanics:Success and Failure:Success]] and a [[:Game Mechanics:Dice Pool:Result]] of [[:Game Mechanics:Flip a Coin#Tails]] becoming a spectacular [[:Game Mechanics:Success and Failure:Critical Failure]]. Gregs [[:Game Mechanics:Definitions:Player]] takes an Australian 20 cent coin, which has a profile of a british monarchs head for the [[:Game Mechanics:Flip a Coin#Heads]] side and an image of a platypus for the [[:Game Mechanics:Flip a Coin#Tails]] side. The [[:Game Mechanics:Definitions:Player|Players]] agree that these are the [[:Game Mechanics:Flip a Coin#Heads]] and [[:Game Mechanics:Flip a Coin#Tails]] [[:Game Mechanics:Dice Pool:Result|Results]] so Greg's [[:Game Mechanics:Definitions:Player]] then flips the coin through the air so it rotates end over end, catching or letting the coin land on the table. The coin lands with the monarch's head facing up so the [[:Game Mechanics:Dice Pool:Result]] is [[:Game Mechanics:Flip a Coin#Heads]] and therefore a [[:Game Mechanics:Success and Failure:Success]]!\\
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**Example 2**: The same Gamblin' Greg's [[:Game Mechanics:Definitions:Player]] as before decides they're not too great at flipping physical coins, so opts to use a D6 to [[:Game Mechanics:Flip a Coin]] instead. Gamblin' Greg's [[:Game Mechanics:Definitions:Player]] declares to the others that the even [[:Game Mechanics:Dice Pool:Result|Results]], 2, 4 and 6, are [[:Game Mechanics:Flip a Coin#Heads]] and the odd [[:Game Mechanics:Dice Pool:Result|Results]], 1, 3 and 5, are [[:Game Mechanics:Flip a Coin#Tails]]. The [[:Game Mechanics:Definitions:Player|Players]] agree that these are the [[:Game Mechanics:Flip a Coin#Heads]] and [[:Game Mechanics:Flip a Coin#Tails]] [[:Game Mechanics:Dice Pool:Result|Results]] so Greg's [[:Game Mechanics:Definitions:Player]] then rolls the D6. The [[:Game Mechanics:Dice Pool:Result]] on the [[:Game Mechanics:Definitions:Dice|Die]] is 3, [[:Game Mechanics:Flip a Coin#Tails]] and therefore a spectacular [[:Game Mechanics:Success and Failure:Critical Failure]]!
===== Heads =====
[[:Game Mechanics:Flip a Coin#Heads]] is a term used when [[:Game Mechanics:Flip a Coin|Flipping a Coin]]. [[:Game Mechanics:Flip a Coin#Heads]] is one of two [[:Game Mechanics:Dice Pool:Result|Results]] that can be generated on a D2 when [[:Game Mechanics:Flip a Coin|Flipping a Coin]].\\
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When [[:Game Mechanics:Flip a Coin|Flipping a Coin]] the [[:Game Mechanics:Dice Pool:Result|Results]] of that coin or [[:Game Mechanics:Definitions:Dice|Die]] must be declared if they are [[:Game Mechanics:Flip a Coin#Heads]] or [[:Game Mechanics:Flip a Coin#Tails]].\\
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In the case of a coin, both sides should be distinct from each other allowing one side to clearly be declared [[:Game Mechanics:Flip a Coin#Heads]].\\
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In the case of using a [[:Game Mechanics:Definitions:Dice|Die]], methods such as declaring all odd or even [[:Game Mechanics:Dice Pool:Result|Results]] as [[:Game Mechanics:Flip a Coin#Heads]] or declaring the lowest or highest half such as, 1-3 and 4-6 on a D6, [[:Game Mechanics:Flip a Coin#Heads]] are two ways this can be accomplished. [[:Game Mechanics:Definitions:Player|Players]] should discuss and determine the most [[:Game Mechanics:Definitions:Appropriate]] method for their [[:Game Mechanics:Definitions:Dice]] and table.
===== Tails =====
[[:Game Mechanics:Flip a Coin#Tails]] is a term used when [[:Game Mechanics:Flip a Coin|Flipping a Coin]]. [[:Game Mechanics:Flip a Coin#Tails]] is one of two [[:Game Mechanics:Dice Pool:Result|Results]] that can be generated on a D2 when [[:Game Mechanics:Flip a Coin|Flipping a Coin]].\\
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When [[:Game Mechanics:Flip a Coin|Flipping a Coin]] the results of that coin or [[:Game Mechanics:Definitions:Dice|Die]] must be declared if they are [[:Game Mechanics:Flip a Coin#Heads]] or [[:Game Mechanics:Flip a Coin#Tails]]. \\
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In the case of a coin, both sides should be distinct from each other allowing one side to clearly be declared [[:Game Mechanics:Flip a Coin#Tails]].\\
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In the case of using a [[:Game Mechanics:Definitions:Dice|Die]], methods such as declaring all odd or even [[:Game Mechanics:Dice Pool:Result|Results]] as [[:Game Mechanics:Flip a Coin#Tails]] or declaring the lowest or highest half such as, 1-3 and 4-6 on a D6, [[:Game Mechanics:Flip a Coin#Tails]] are two ways this can be accomplished. [[:Game Mechanics:Definitions:Player|Players]] should discuss and determine the most [[:Game Mechanics:Definitions:Appropriate]] method for their [[:Game Mechanics:Definitions:Dice]] and table.
===== Reflip =====
[[:Game Mechanics:Flip a Coin#Reflip|Reflipping]] is a term specific to [[:Game Mechanics:Flip a Coin|Flipping a Coin]]. It is the act of taking an already [[:Game Mechanics:Flip a Coin|Flipped Coin]] and flipping it again for a different [[:Game Mechanics:Dice Pool:Result]].\\
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A coin may be [[:Game Mechanics:Flip a Coin#Reflip|Reflipped]] through the use of the [[:Basic Abilities:Lucky Break]] [[:Game Mechanics:Actions|Action]] even though it is not a [[:Game Mechanics:Definitions:Dice|Die]], in this case it becomes a [[:Game Mechanics:Flip a Coin#Reflip]] and not a [[:Game Mechanics:Definitions:Do Over|Do-Over]].\\
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Once [[:Game Mechanics:Flip a Coin#Reflip|Reflipped]] a coin cannot be [[:Game Mechanics:Flip a Coin#Reflip|Reflipped]] again.
==== Changelog ====
Version 0.5c - Jul 2026
* Page created.