====== Multitasking ====== [[:Game Mechanics:Multitasking#Multitasking|Multitasking]] or performing a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] is the act of switching between one activity to another without disrupting the progress of the original.\\ \\ [[:Game Mechanics:Multitasking#Multitasking|Multitasking Saves]] are triggered in the following 3 ways: * A [[:Character]] must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they would perform an [[:Game Mechanics:Actions:Action]] during a [Ritual] that does not advance that [Ritual]. * A [[:Character]] must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they wish to continue a [Project]. This is not required when turning a [Ritual] into a [Project]. * A [[:Character]] must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they would take [Damage] during a [Ritual]. This also applies when a [Vehicle] that [[:Character]] is [Crewing] takes [Damage]. * When performing a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] in this way the [[:Game Mechanics:Definitions:DC]] is increased by the amount of [Damage] taken [Post-Mitigation]. When a [[:Character]] is prompted for a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]], they do so by performing a [[:Ratings:Will Save]] of an [[Game Mechanics:Definitions:Appropriate]] [[:Game Mechanics:Definitions:DC]], See below for suggested [[:Game Mechanics:Definitions:DC|DC's]]. Should a [[:Character]] [[:Game Mechanics:Success and Failure:Failure|Fail]] their [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] they immediately lose all progress on the [Ritual] they were performing. Should a [[:Character]] [[:Game_Mechanics:Success and Failure:Success|Succeed]], their [Ritual] progress is undisturbed.\\ \\ **Please Note**: Should this [Ritual] be an [Invocation], the [[:Character]] will suffer a [Miscast] upon [[:Game Mechanics:Success and Failure:Failure]]. See [Invocation] for details.\\ \\ Under certain circumstances it may be [[Game Mechanics:Definitions:Appropriate]] to apply [[:Game Mechanics:Definitions:Property|Properties]] to a pending [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]]. See the table below for suggested [[:Game Mechanics:Definitions:Property|Properties]] and why they may apply. ==== Example Multitasking Save DCs ==== ^ DC ^ Cause of Save ^ | 10 + [Damage] |Taking [Damage] while performing a [Ritual]. This [Damage] is added to the [[:Game Mechanics:Definitions:DC]] [Post-Mitigation].| | 10 - 15 |Returning to an [Ongoing Project] such as crafting a [[Items:Mods|Mod]] or cultivating crops.| | 15 - 20 |Performing a simple [[:Game Mechanics:Actions:Action]] during a [Ritual] such as firing a [[Items:Equipment:Weapons|Weapon]] while chanting an [Invocation].| | 20 - 25 |Taking more complex or repeated [[:Game Mechanics:Actions]] during a [Ritual] such as casting multiple [Spells] while disarming a trap.| | 25 - 30+ |Performing a life saving surgery and having to divert your attention to another task. \\ \\ Defusing a bomb that will blow up the planet your on and also having to placate a screaming child.| ==== Example Multitasking Save Properties ==== ^ Suggested Properties ^ Situation ^ | [[:Game Mechanics:Definitions:Property:Disadvantage]] or [[:Traits:Fickle]] |Trying to maintain an [Invocation] or [Ritual] in a noisy and crowded environment.| | [[:Game Mechanics:Definitions:Property:Dangerous]] |Scenarios such as performing life saving surgery or piloting a slow course out of an asteroid field and trying to do anything else. Most [Rituals] involving disarming [Explosives] or traps will confer the [[:Game Mechanics:Definitions:Property:Dangerous]] [[:Game Mechanics:Definitions:Property]] from the [[:Items]] being disarmed.| | [[:Traits:Unreliable]] or [[:Traits:Poor]] |Trying to [[:Game Mechanics:Multitasking#Multitasking|Multitask]] under pressure during a complicated [Ritual] such as assembling a clockwork mechanism under gunfire.| | [[:Traits:Imploding]] or [[:Traits:Troubles]] |Performing field repairs on the outside of a moving [Vehicle] while trying to fight off attackers.|