====== Ranking Up ====== [[:Game Mechanics:Ranking Up#Ranking Up|Ranking Up]] is a mechanical term. It is the act of increasing a [[:Stats|Stat]], [[:Skills|Skill]], [[:Jobs|Job]], [Mastery] or any other form of numerical progression by spending [[Game Mechanics:Definitions:Experience]], also known as [[Game Mechanics:Definitions:Experience|Exp]].\\ \\ To [[:Game Mechanics:Ranking Up#Ranking Up|Rank Up]] you must spend accrued [[:Game Mechanics:Definitions:Experience|Exp]] based on the [[:Game Mechanics:Definitions:Rank]] and type of progression being [[:Game Mechanics:Ranking Up#Ranking Up|Ranked Up]] as per the table below.\\ \\ ^Type^Cost^Example^ | Gain a [[:Game Mechanics:Definitions:Rank]] in a [[:Skills|Skill]]. | **1** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] you wish to obtain. | If you wish to gain the 4th Rank of [[:Skills:Tech]], it would cost 4 [[Game Mechanics:Definitions:Experience|Exp]]. | | Gain a [[:Game Mechanics:Definitions:Rank]] in a [[:Stats#Mundane Stat]]. | **4** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] in excess of your [[:Stats:Starter Stats|Starter Stat]]. | If a [[:Races:Human]] with a [[:Stats:Starter Stats|Starting]] [[:Stats:Brawn]] of 7 wished to gain the 8th [[:Game Mechanics:Definitions:Rank]] of [[:Stats:Brawn]], it would cost 4 [[Game Mechanics:Definitions:Experience|Exp]], since their [[:Stats:Starter Stats|Starter]] [[:Stats:Brawn]] was 7, and thus the excess is only 1. | | Gain a [[:Game Mechanics:Definitions:Rank]] in a [[:Stats#Mystical Stat]]. | **5** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] in excess of your [[:Stats:Starter Stats|starter Stat]]. | If a [[:Races:Human]] with 6 [[:Stats:Starter Stats|Starting]] [[:Stats:Grit]] wished to gain the 7th [[:Game Mechanics:Definitions:Rank]] of [[:Stats:Grit]], it would cost 5 [[Game Mechanics:Definitions:Experience|Exp]], since their [[:Stats:Starter Stats|Starter]] [[:Stats:Grit]] was 6, and thus the excess is only 1. | | Gain a [[:Game Mechanics:Definitions:Rank]] in a [[:Jobs|Job]]. | **5** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] you wish to obtain. | If you wished to gain the 2nd [[:Game Mechanics:Definitions:Rank]] of the [[:Jobs:Merc]] [[:Jobs|Job]], it would cost 10 [[Game Mechanics:Definitions:Experience|Exp]]. \\ \\ **Please note**: All [[:Character|Characters]] start with 1 [[:Game Mechanics:Definitions:Rank]] in their [[:Game Mechanics:Definitions:Starting Job]]. Therefore obtaining what may be viewed as the "first" [[:Game Mechanics:Definitions:Rank]] in a [[:Jobs|Job]] is actually the second and therefore costs 10 [[Game Mechanics:Definitions:Experience|Exp]]. | | Gain a [[:Game Mechanics:Definitions:Rank]] in a known [Mastery]. | **3** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] you wish to obtain. | **Please Note**: When gaining a new [[:Game Mechanics:Definitions:Rank]] in a [Mastery], you also gain an [[:Game Mechanics:Definitions:Ability]] in that [Mastery] of equal or lower [[:Game Mechanics:Definitions:Rank]]. \\ \\ If you wished to gain the 5th [[:Game Mechanics:Definitions:Rank]] of [Arcana], it would cost 15 [[Game Mechanics:Definitions:Experience|Exp]] and you would gain an [Arcana] [[:Game Mechanics:Definitions:Ability]] of 5th [[:Game Mechanics:Definitions:Rank]] or lower. | | Gain a [[:Game Mechanics:Definitions:Rank]] in a new [Mastery]. | **X + 1 [[Game Mechanics:Definitions:Experience|Exp]]**, where X equals the number of known [Masteries] with at least 1 [[:Game Mechanics:Definitions:Rank]]. | **Please Note**: When gaining a new [[:Game Mechanics:Definitions:Rank]] in a [Mastery], you also gain an [[:Game Mechanics:Definitions:Ability]] in that [Mastery] or equal or lower [[:Game Mechanics:Definitions:Rank]]. \\ \\ If you obtained the first [[:Game Mechanics:Definitions:Rank]] in the [Cultivation] [Mastery], while having at least 1 [[:Game Mechanics:Definitions:Rank]] in [Bones], [Animism], [Industrial] and [Stealth], then it would cost 5 Exp, since X would be equal to 4. You would also gain a [Cultivation] [[:Game Mechanics:Definitions:Ability]] of 1st [[:Game Mechanics:Definitions:Rank]] | | Gain an [[:Game Mechanics:Definitions:Ability]] from a known [Mastery]. | **2** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] of [[:Game Mechanics:Definitions:Ability]] you wish to obtain. \\ \\ In addition, you must have the corresponding [[:Game Mechanics:Definitions:Rank|Ranks]] in the relevant [Mastery]. | If you wished to gain the [Meat] [[:Game Mechanics:Definitions:Ability]], [Bull Rush], which is [[:Game Mechanics:Definitions:Rank]] 2, it would cost 4 [[Game Mechanics:Definitions:Experience|Exp]] and you would need at least 2 [[:Game Mechanics:Definitions:Rank|Ranks]] in the [Meat] [Mastery]. | | Re-training an [[:Game Mechanics:Definitions:Ability]] to another. | Calculate the cost of the [[:Game Mechanics:Definitions:Ability]] you wish to unlearn and the cost of the [[:Game Mechanics:Definitions:Ability]] that you wish to replace it with. \\ \\ The cost of the new [[:Game Mechanics:Definitions:Ability]] is equal to the new cost, minus the old cost, plus 1 [[Game Mechanics:Definitions:Experience|Exp]], to a minimum of 1 [[Game Mechanics:Definitions:Experience|Exp]]. | If your [[:Character]] had already obtained the [[:Game Mechanics:Definitions:Rank]] 2 [Pistol Whip] [[:Game Mechanics:Actions:Action]] from the [Quickdraw] [Mastery], worth 4 [[Game Mechanics:Definitions:Experience|Exp]], and you wished to replace it with the [[:Game Mechanics:Definitions:Rank]] 3 [Ambush] [[:Game Mechanics:Actions:Action]], also from [Quickdraw], worth 6 Exp. The cost of retraining would be 6 [[Game Mechanics:Definitions:Experience|Exp]], minus 4 [[Game Mechanics:Definitions:Experience|Exp]], plus 1 [[Game Mechanics:Definitions:Experience|Exp]] for a total of 3 [[Game Mechanics:Definitions:Experience|Exp]]. |