====== Downgrading Properties ======
When [[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgrading]] a [[:Game Mechanics:Definitions:Property]], move backwards along the appropiate progression list from your starting [[:Game Mechanics:Definitions:Property]]. Moving once per [[:Game Mechanics:Upgrading or Downgrading#Downgrade]].\\
|<100% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% >|
^ [[:Traits:Trusty]] ^<^[[:Game_Mechanics:Definitions:Property:Advantage]]^<^[[:Traits:Reliable]]^<^[[:Traits:Fine]]^<^[[:Traits:Exploding]]^<^[[:Traits:Doubles]]^<^[[:Traits:Perfection]]^
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|<100% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% >|
^[[:Traits:Fickle]]^<^[[:Game_Mechanics:Definitions:Property:Disadvantage]]^<^[[:Traits:Unreliable]]^<^[[:Traits:Poor]]^<^[[:Traits:Imploding]]^<^[[:Traits:Troubles]]^<^[[:Traits:Imperfection]]^
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**Example**: The [[:Traits:Exploding]] [[:Game_Mechanics:Definitions:Property]] being [[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]] would become the [[:Traits:Fine]] [[:Game_Mechanics:Definitions:Property]]. The affected [[:Game Mechanics:Dice Pool|Pool]] would no longer be under the effects of the [[:Traits:Exploding]] [[:Game_Mechanics:Definitions:Property]] and now only be under the effects of the [[:Traits:Fine]] [[:Game_Mechanics:Definitions:Property]].\\
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The same would be true in the case of [[:Game_Mechanics:Definitions:Property:Disadvantage]] being [[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]] to [[:Traits:Fickle]].