====== Downgrading Properties ====== When [[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgrading]] a [[:Game Mechanics:Definitions:Property]], move backwards along the appropiate progression list from your starting [[:Game Mechanics:Definitions:Property]]. Moving once per [[:Game Mechanics:Upgrading or Downgrading#Downgrade]].\\ |<100% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% >| ^ [[:Traits:Trusty]] ^<^[[:Game_Mechanics:Definitions:Property:Advantage]]^<^[[:Traits:Reliable]]^<^[[:Traits:Fine]]^<^[[:Traits:Exploding]]^<^[[:Traits:Doubles]]^<^[[:Traits:Perfection]]^ \\ |<100% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% >| ^[[:Traits:Fickle]]^<^[[:Game_Mechanics:Definitions:Property:Disadvantage]]^<^[[:Traits:Unreliable]]^<^[[:Traits:Poor]]^<^[[:Traits:Imploding]]^<^[[:Traits:Troubles]]^<^[[:Traits:Imperfection]]^ \\ **Example**: The [[:Traits:Exploding]] [[:Game_Mechanics:Definitions:Property]] being [[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]] would become the [[:Traits:Fine]] [[:Game_Mechanics:Definitions:Property]]. The affected [[:Game Mechanics:Dice Pool|Pool]] would no longer be under the effects of the [[:Traits:Exploding]] [[:Game_Mechanics:Definitions:Property]] and now only be under the effects of the [[:Traits:Fine]] [[:Game_Mechanics:Definitions:Property]].\\ \\ The same would be true in the case of [[:Game_Mechanics:Definitions:Property:Disadvantage]] being [[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]] to [[:Traits:Fickle]].