====== Apparel ======
[[:Item:Apparel]] is an [[:Mechanic:General:Archetype]] of [[:Item]]. [[:Item:Apparel]] is worn for a range of purposes from protection to projecting your style. [[:Item:Apparel]] is [[:Item:General:Equipped]] in a [[:Character|Character's]] [[:Character:Inventory#Apparel Slot]].\\
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On this page all [[:Item:Apparel]] is sorted by their primary [[:Mechanic:General:Archetype]], in addition each entry is delivered in the format of a table, you can see an example with explanations below:\\
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|< 100% 22% 22% 12% 22% 22% >|
^Apparel Name^^^^^
^ Product Line:[Corp Name] - //Corp Marketing Slogan// |||||
^[[:Mechanic:General:Archetype]]| Archetype Name | ^[[:Mechanic:General:Subtype]]| Subtype Name |
^[[:Mechanic:General:Value]]| 000,000c | ^[[:Mechanic:General:Upkeep]]| 000,000c |
^ [[:Mechanic:General:Requirement]] ^ [[:Mechanic:Rating:Armour|A]] / [[:Mechanic:Rating:Resolve|R]] / [[:Mechanic:Rating:Ward|W]] ^ [[:Mechanic:Rating:Drag]] ^ [[:Mechanic:Rating:Clunk]] ^ [[:Mechanic:Rating:Hardpoint|Hardpoints]] ^
| [[:Character:Stat:Brawn]]: 00 | 0/0/0 | 0 | 0 | 0 |
^Traits |||||
| Trait - 1, Trait - 2 & Trait - 3. |||||
^Effects|||||
|Effects and their descriptions.|||||
=== Apparel Name ===
The Apparel Name is the name of the [[:Item]]. This can be used to search the [[:Item]] on the website.
=== Archetype ===
[[:Mechanic:General:Archetype]] is a mechanical term, defining what type of [[:Item]] it is. This is mostly used to specify between different types of [[:Item|Items]]. [[:Item:Apparel]] comes in 3 [[:Mechanic:General:Archetype|Archetypes]], [[:Item:Apparel#Armour]], [[:Item:Apparel#Clothing]] and [[:Item:Apparel#Robes]]. All [[:Item:Apparel]] is the [[:Item:Apparel]] [[:Mechanic:General:Archetype]] in addition to its other [[:Mechanic:General:Archetype|Archetypes]].
=== Requirements ===
The [[:Mechanic:General:Requirement|Requirements]] of an [[:Item:Apparel]] are the [[:Character:Stat|Stats]] required to [[:Item:General:Equipped|Equip]] the [[:Item]]. This is typically [[:Character:Stat:Brawn]].
=== Drag ===
The [[:Mechanic:Rating:Drag]] of an [[:Item:Apparel]] reduces the [[:Mechanic:Rating:Speed]] of the user while it is [[:Item:General:Equipped]].
=== Hardpoints ===
The [[:Mechanic:Rating:Hardpoint|Hardpoints]] of an [[:Item:Apparel]] reflects how many [[:Item:Mod|Mods]] can be installed. See [[:Item:Mod]] for more information.
=== Value ===
The [[:Mechanic:General:Value]] of an [[:Item:Apparel]] reflects it's financial worth, in [[:Mechanic:General:Credit|Credits]]. While various merchants and vendors may adjust the prices to acquire their goods, the cost to buy or sell [[:Item:Apparel]] is based on it's [[:Mechanic:General:Value]].
=== Effects ===
The [[:Mechanic:General:Effect|Effects]] of an [[:Item:Apparel]] are the unique rules and effects it conveys to the [[:Mechanic:Category:Entity]] using the [[:Item:Apparel]]. See the specific [[:Item:Apparel]] for additional information.
=== Product Line ===
The Product Line is what corporation makes this specific line of [[:Item:Apparel]]. There are always many competing products, and many of the Corporations have different versions, some similar, some wildy different.
=== Subtype ===
[[:Mechanic:General:Subtype]] is a mechanical term, defining what type of an [[:Mechanic:General:Archetype]] it is. This is mostly used to specify between different types of [[:Item:Apparel]], most commonly by and for [[:Item:Mod|Mods]]. [[:Item:Apparel]] comes in [[:Item:Apparel#Light]], [[:Item:Apparel#Medium]], [[:Item:Apparel#Heavy]] and [[:Item:Apparel#Industrial]] [[:Mechanic:General:Subtype|Subtypes]].
=== Armour (A) / Resolve (R) / Ward (W) ===
[[:Mechanic:Rating:Armour]], [[:Mechanic:Rating:Resolve]] and [[:Mechanic:Rating:Ward]] are [[:Mechanic:Rating|Ratings]], primarily used to [[:Mechanic:Conflict:Mitigation|Mitigate]] [[:Mechanic:Conflict:Damage]]. [[:Item:Apparel]] provides it's [[:Mechanic:Rating:Armour]], [[:Mechanic:Rating:Resolve]] and [[:Mechanic:Rating:Ward]] to the [[:Mechanic:Category:Entity]] if it is [[:Item:General:Equipped]].
=== Clunk ===
The [[:Mechanic:Rating:Clunk]] of an [[:Item:Apparel]] reduces the [[:Mechanic:Rating:Evasion]] of the user while it is [[:Item:General:Equipped]].
=== Upkeep ===
The [[:Mechanic:General:Upkeep]] of an [[:Item:Apparel]] is how expensive it is to maintain. [[:Mechanic:General:Upkeep]] is paid at the start of every [[:Mechanic:General:Time:Cycle]], otherwise the [[:Item:Apparel]] will cease to function.
=== Traits ===
The [[:Ability:Trait|Traits]] of an [[:Item:Apparel]] are [[:Ability|Abilities]]. They effect the [[:Item]] itself, or the [[:Mechanic:Category:Entity]] wearing the [[:Item:Apparel]]. See the specific [[:Ability:Trait|Traits]] page for additional information.
Find below links to all available [[:Item:Apparel]].
===== Armour =====
* [[:Item:Apparel:Adamantine Armour]]
* [[:Item:Apparel:Calengard, Serialised]]
* [[:Item:Apparel:Combat Armour]]
* [[:Item:Apparel:Dielectric Armour]]
* [[:Item:Apparel:Dressmail]]
* [[:Item:Apparel:Exo-Suit]]
* [[:Item:Apparel:Full Plate]]
* [[:Item:Apparel:Heavy Combat Armour]]
* [[:Item:Apparel:Heavy Plated Armour]]
* [[:Item:Apparel:Large Exo-Suit]]
* [[:Item:Apparel:Light Combat Armour]]
* [[:Item:Apparel:Light Plated Armour]]
* [[:Item:Apparel:Mod-Mail]]
* [[:Item:Apparel:Plated Armour]]
* [[:Item:Apparel:Scalemail]]
* [[:Item:Apparel:Small Exo-Suit]]
* [[:Item:Apparel:WyvernWorld Security Gear]]
===== Clothing =====
* [[:Item:Apparel:Cat Suit]]
* [[:Item:Apparel:Coat Of Arms]]
* [[:Item:Apparel:CorpoWare]]
* [[:Item:Apparel:DiploWare]]
* [[:Item:Apparel:Dive Suit]]
* [[:Item:Apparel:DripWare]]
* [[:Item:Apparel:Fly Duds]]
* [[:Item:Apparel:Full Servo-Suit]]
* [[:Item:Apparel:Partial Servo-Suit]]
* [[:Item:Apparel:ProtectoWare]]
* [[:Item:Apparel:Road Leathers]]
* [[:Item:Apparel:Streets]]
* [[:Item:Apparel:Trades]]
* [[:Item:Apparel:TradeWare]]
===== Robes =====
* [[:Item:Apparel:Armoured Robe]]
* [[:Item:Apparel:AstroHazard Robe]]
* [[:Item:Apparel:Battle Robe]]
* [[:Item:Apparel:Dive Robe]]
* [[:Item:Apparel:Evocation Robe]]
* [[:Item:Apparel:Invocation Robe]]
* [[:Item:Apparel:Power Threads]]
* [[:Item:Apparel:Road Wraps]]
* [[:Item:Apparel:Shield Robe]]
* [[:Item:Apparel:Wizard Cloak]]