====== Apparel ====== [[:Item:Apparel]] is an [[:Mechanic:General:Archetype]] of [[:Item]]. [[:Item:Apparel]] is worn for a range of purposes from protection to projecting your style. [[:Item:Apparel]] is [[:Item:General:Equipped]] in a [[:Character|Character's]] [[:Character:Inventory#Apparel Slot]].\\ \\ On this page all [[:Item:Apparel]] is sorted by their primary [[:Mechanic:General:Archetype]], in addition each entry is delivered in the format of a table, you can see an example with explanations below:\\ \\ |< 100% 22% 22% 12% 22% 22% >| ^Apparel Name^^^^^ ^ Product Line:[Corp Name] - //Corp Marketing Slogan// ||||| ^[[:Mechanic:General:Archetype]]| Archetype Name | ^[[:Mechanic:General:Subtype]]| Subtype Name | ^[[:Mechanic:General:Value]]| 000,000c | ^[[:Mechanic:General:Upkeep]]| 000,000c | ^ [[:Mechanic:General:Requirement]] ^ [[:Mechanic:Rating:Armour|A]] / [[:Mechanic:Rating:Resolve|R]] / [[:Mechanic:Rating:Ward|W]] ^ [[:Mechanic:Rating:Drag]] ^ [[:Mechanic:Rating:Clunk]] ^ [[:Mechanic:Rating:Hardpoint|Hardpoints]] ^ | [[:Character:Stat:Brawn]]: 00 | 0/0/0 | 0 | 0 | 0 | ^Traits ||||| | Trait - 1, Trait - 2 & Trait - 3. ||||| ^Effects||||| |Effects and their descriptions.||||| === Apparel Name === The Apparel Name is the name of the [[:Item]]. This can be used to search the [[:Item]] on the website. === Archetype === [[:Mechanic:General:Archetype]] is a mechanical term, defining what type of [[:Item]] it is. This is mostly used to specify between different types of [[:Item|Items]]. [[:Item:Apparel]] comes in 3 [[:Mechanic:General:Archetype|Archetypes]], [[:Item:Apparel#Armour]], [[:Item:Apparel#Clothing]] and [[:Item:Apparel#Robes]]. All [[:Item:Apparel]] is the [[:Item:Apparel]] [[:Mechanic:General:Archetype]] in addition to its other [[:Mechanic:General:Archetype|Archetypes]]. === Requirements === The [[:Mechanic:General:Requirement|Requirements]] of an [[:Item:Apparel]] are the [[:Character:Stat|Stats]] required to [[:Item:General:Equipped|Equip]] the [[:Item]]. This is typically [[:Character:Stat:Brawn]]. === Drag === The [[:Mechanic:Rating:Drag]] of an [[:Item:Apparel]] reduces the [[:Mechanic:Rating:Speed]] of the user while it is [[:Item:General:Equipped]]. === Hardpoints === The [[:Mechanic:Rating:Hardpoint|Hardpoints]] of an [[:Item:Apparel]] reflects how many [[:Item:Mod|Mods]] can be installed. See [[:Item:Mod]] for more information. === Value === The [[:Mechanic:General:Value]] of an [[:Item:Apparel]] reflects it's financial worth, in [[:Mechanic:General:Credit|Credits]]. While various merchants and vendors may adjust the prices to acquire their goods, the cost to buy or sell [[:Item:Apparel]] is based on it's [[:Mechanic:General:Value]]. === Effects === The [[:Mechanic:General:Effect|Effects]] of an [[:Item:Apparel]] are the unique rules and effects it conveys to the [[:Mechanic:Category:Entity]] using the [[:Item:Apparel]]. See the specific [[:Item:Apparel]] for additional information. === Product Line === The Product Line is what corporation makes this specific line of [[:Item:Apparel]]. There are always many competing products, and many of the Corporations have different versions, some similar, some wildy different. === Subtype === [[:Mechanic:General:Subtype]] is a mechanical term, defining what type of an [[:Mechanic:General:Archetype]] it is. This is mostly used to specify between different types of [[:Item:Apparel]], most commonly by and for [[:Item:Mod|Mods]]. [[:Item:Apparel]] comes in [[:Item:Apparel#Light]], [[:Item:Apparel#Medium]], [[:Item:Apparel#Heavy]] and [[:Item:Apparel#Industrial]] [[:Mechanic:General:Subtype|Subtypes]]. === Armour (A) / Resolve (R) / Ward (W) === [[:Mechanic:Rating:Armour]], [[:Mechanic:Rating:Resolve]] and [[:Mechanic:Rating:Ward]] are [[:Mechanic:Rating|Ratings]], primarily used to [[:Mechanic:Conflict:Mitigation|Mitigate]] [[:Mechanic:Conflict:Damage]]. [[:Item:Apparel]] provides it's [[:Mechanic:Rating:Armour]], [[:Mechanic:Rating:Resolve]] and [[:Mechanic:Rating:Ward]] to the [[:Mechanic:Category:Entity]] if it is [[:Item:General:Equipped]]. === Clunk === The [[:Mechanic:Rating:Clunk]] of an [[:Item:Apparel]] reduces the [[:Mechanic:Rating:Evasion]] of the user while it is [[:Item:General:Equipped]]. === Upkeep === The [[:Mechanic:General:Upkeep]] of an [[:Item:Apparel]] is how expensive it is to maintain. [[:Mechanic:General:Upkeep]] is paid at the start of every [[:Mechanic:General:Time:Cycle]], otherwise the [[:Item:Apparel]] will cease to function. === Traits === The [[:Ability:Trait|Traits]] of an [[:Item:Apparel]] are [[:Ability|Abilities]]. They effect the [[:Item]] itself, or the [[:Mechanic:Category:Entity]] wearing the [[:Item:Apparel]]. See the specific [[:Ability:Trait|Traits]] page for additional information. Find below links to all available [[:Item:Apparel]]. ===== Armour ===== * [[:Item:Apparel:Adamantine Armour]] * [[:Item:Apparel:Calengard, Serialised]] * [[:Item:Apparel:Combat Armour]] * [[:Item:Apparel:Dielectric Armour]] * [[:Item:Apparel:Dressmail]] * [[:Item:Apparel:Exo-Suit]] * [[:Item:Apparel:Full Plate]] * [[:Item:Apparel:Heavy Combat Armour]] * [[:Item:Apparel:Heavy Plated Armour]] * [[:Item:Apparel:Large Exo-Suit]] * [[:Item:Apparel:Light Combat Armour]] * [[:Item:Apparel:Light Plated Armour]] * [[:Item:Apparel:Mod-Mail]] * [[:Item:Apparel:Plated Armour]] * [[:Item:Apparel:Scalemail]] * [[:Item:Apparel:Small Exo-Suit]] * [[:Item:Apparel:WyvernWorld Security Gear]] ===== Clothing ===== * [[:Item:Apparel:Cat Suit]] * [[:Item:Apparel:Coat Of Arms]] * [[:Item:Apparel:CorpoWare]] * [[:Item:Apparel:DiploWare]] * [[:Item:Apparel:Dive Suit]] * [[:Item:Apparel:DripWare]] * [[:Item:Apparel:Fly Duds]] * [[:Item:Apparel:Full Servo-Suit]] * [[:Item:Apparel:Partial Servo-Suit]] * [[:Item:Apparel:ProtectoWare]] * [[:Item:Apparel:Road Leathers]] * [[:Item:Apparel:Streets]] * [[:Item:Apparel:Trades]] * [[:Item:Apparel:TradeWare]] ===== Robes ===== * [[:Item:Apparel:Armoured Robe]] * [[:Item:Apparel:AstroHazard Robe]] * [[:Item:Apparel:Battle Robe]] * [[:Item:Apparel:Dive Robe]] * [[:Item:Apparel:Evocation Robe]] * [[:Item:Apparel:Invocation Robe]] * [[:Item:Apparel:Power Threads]] * [[:Item:Apparel:Road Wraps]] * [[:Item:Apparel:Shield Robe]] * [[:Item:Apparel:Wizard Cloak]]