====== Adamantine Armour ====== |< 100% 22% 22% 12% 22% 22% >| ^Adamantine Armour^^^^^ ^ [[:Corporations#V.M.G.]] - //Get fracked or get fucked!// ||||| ^[[:Mechanic:General:Archetype]]| [[:Item:Apparel#Armour]] | ^[[:Mechanic:General:Subtype]]| Heavy | ^[[:Mechanic:General:Value]]| 1,000,000c | ^[[:Mechanic:General:Upkeep]]| - | ^ [[:Mechanic:General:Requirement]] ^ [[:Mechanic:Rating:Armour|A]] / [[:Mechanic:Rating:Resolve|R]] / [[:Mechanic:Rating:Ward|W]] ^ [[:Mechanic:Rating:Drag]] ^ [[:Mechanic:Rating:Clunk]] ^ [[:Mechanic:Rating:Hardpoint|Hardpoints]] ^ | [[:Character:Stat:Brawn]]: 8 | 20 / - / 10 | 1 | 4 | - | ^Traits ||||| | - ||||| ^Effects||||| |While this [[:Item:Apparel]] is [[:Item:General:Equipped]], any time you perform a [[:Mechanic:Roll:Save]], you gain the [[:Mechanic:Roll:Dice Pool:Property:Trusty]] [[:Mechanic:Roll:Dice Pool:Property]]. \\ \\ In addition, while this [[:Item:Apparel]] is [[:Item:General:Equipped]], any time you suffer an [[:Mechanic:Conflict:Injury]], [[:Mechanic:General:Downgrade]] the outcome. \\ \\ Furthermore, while this [[:Item:Apparel]] is [[:Item:General:Equipped]], any time you suffer a [[:Mechanic:Outcome:Critical Success]] from a [[:Item:Equipment:Weapon]], [[:Ability:Action:Spell]] or [[:Ability:Ritual:Invocation]] [[:Mechanic:Roll:Attack]], [[:Mechanic:General:Downgrade]] the outcome.||||| ==== Changelog ==== Version 0.5c - Sep 2026 * Injury effect replaced with Downgrading effect